| 09-10-2002, 12:00 AM | #1 |
Guest | 'Sup All... Say, how does this work... I am modding the texture for Sylvanus and while in WE I check out her animation. In her animation she has a 'victory animation'. In it, she fires some arrows in the air and one lands in front of her. The texture on the arrow is her default arrow texture. I WANT TO CHANGE IT! I have found you cannot change it in her main texture (but you can change the feathers that appear outside of her quiver on her model). The arrow she FIRES is a separate texture (kinda like arthas w/ frostmourne). I found a texture match in (Textures\ArrowMissile.blp). I assume that the mdx file for that texture is (Abilities\Weapons\Arrow\ArrowMissile.mdx) So, when I changed it... nothing (btw thanks for the ImageExtractor2 upg!! (earlier I could not save the arrow, I can now though!!)) 1. Is it that it HAS changed, but I cannot see it in the animation or in the WE? 2. I am using the wrong texture? (I even assigned the weapon in WE EB with the string for the mdx (see above)). 3. Even though I extracted both the mdx and blp and kept their directory tree intact, is there something else I am missing? 4.??? Any ideas? (too tired to think... thanks in advance!):p EDIT: I noticed that Sylvanus uses the NE priestess arrow, but if I have reassigned it in WE EB, it shouldn't matter should it? or does this mean I need to hex edit? |
| 09-11-2002, 12:55 PM | #2 |
Guest | maybe u forgot to implement it to u'r map ? the a.w3m with mpq2k stuff ? |
| 09-12-2002, 02:07 AM | #3 |
Guest | I had that thought too, but then if I can see my altered skins in the WE, it should also show the altered arrow in WE, right? |
| 09-12-2002, 02:24 AM | #4 |
Open the model in a hex editor and look at the textures. It should say what was used. |
