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creating special effects over targets of spells

11-11-2003, 02:42 PM#1
The_Inquisitor3
how do i create a Special effect over the target of my spell? i want to create the especial effect of the "trueShot aura" below the enemy target of my spell until the spell finishes.
11-11-2003, 02:48 PM#2
Dragon
E Unit is issued an order targeting a point
Unit begins casting a spell

C Spell equal to (your spell here)

A Create effect using (Trueshot aura path here) at targeted point
Wait (however long the spell lasts)
Destroy last created effect

What kind of spell is this? Is it a channeling spell? AoE?
11-11-2003, 02:51 PM#3
The_Inquisitor3
i also need to set the speed of atacked unit (the victim of the spell) to cero "0"
11-11-2003, 02:53 PM#4
The_Inquisitor3
the spell is Entangling Roots. and a trueshot aura will apear below the unit?
11-11-2003, 06:18 PM#5
FerretDruid
Is this what you want?
11-11-2003, 08:53 PM#6
Babuu
i ve got a question too.... if u do : destroy last special effect....does it destroy the last special effect of this trigger or of the ongoing game?
11-11-2003, 09:23 PM#7
FerretDruid
Special Effect - Destroy last created special effect

Refers to the last created special effect. Whether it was created by the trigger trigger itself, or by another trigger, doesn't matter.

EDIT: If you mean non-trigger related special effects, I believe the answer is no.
11-13-2003, 03:59 PM#8
Babuu
this means when i do another specialeffect during the time i wait till the last special effect is destroyed that the triggers doesn't destroy my first special effect.... is there a possibility how i can choose which special effect shall be destroyed?
11-13-2003, 04:12 PM#9
FF_Behemoth
@babuu, you can set each SFX into its own variable, then you can destroy them later as you wish..

example:
A- create SFX at origin of (castingunit) using blah blah blah
A- set xxxxSFX[1] = last created SFX
A- create SFX at overhead of (castingunit) using blah blah blah
A- set xxxxSFX[2] = last created SFX


when your rdy to destroy them
A- destroy xxxxSFX[1]
A -destroy xxxxSFX[2]