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Water sound and "Feet Splash"...

11-12-2003, 12:09 AM#1
AllPainful
How would I go about removing them?

Here is a better explanation.

There is almost no water in my map, and the little that is in my map is transparent. But when a unit walks in it they make the sound of units walking in water, and they have the stupid "foot prints" behind them.

Questions:
1. How could I remove the "splashing" sound? Could I import a blank file and give it the same name as the sound? Would that crash the map? Would it work? If so, what is the path for that sound?

2. How could I remove the "Footprints"? Would importing a blank file work for this one? If so, what is the path for the water footprints?
11-12-2003, 12:59 AM#2
Ligature
Ig. I have the exact opposite problem - nothing in my campaign leaves footprints or makes footstep noises of any kind...
11-12-2003, 02:58 AM#3
AllPainful
First off.. Ligature, your signature causes lag man. Don't know why though.

Secondly:
I looked in the War3.mpq and was stunned by how many textures there are for water... I hope one of these 2 are the right one:
Textures\Water_Particles.blp
Textures\WaterBlobs1.blp

Because I found these as well....
ReplaceableTextures\Water\A_Water00.blp
ReplaceableTextures\Water\A_Water01.blp
ReplaceableTextures\Water\A_Water02.blp
ReplaceableTextures\Water\A_Water03.blp
ReplaceableTextures\Water\A_Water04.blp
ReplaceableTextures\Water\A_Water05.blp
ReplaceableTextures\Water\A_Water06.blp
ReplaceableTextures\Water\A_Water07.blp
ReplaceableTextures\Water\A_Water08.blp
ReplaceableTextures\Water\A_Water09.blp
ReplaceableTextures\Water\A_Water10.blp
ReplaceableTextures\Water\A_Water11.blp
ReplaceableTextures\Water\A_Water12.blp
ReplaceableTextures\Water\A_Water13.blp
ReplaceableTextures\Water\A_Water14.blp
ReplaceableTextures\Water\A_Water15.blp
ReplaceableTextures\Water\A_Water16.blp
ReplaceableTextures\Water\A_Water17.blp
ReplaceableTextures\Water\A_Water18.blp
ReplaceableTextures\Water\A_Water19.blp
ReplaceableTextures\Water\A_Water20.blp
ReplaceableTextures\Water\A_Water21.blp
ReplaceableTextures\Water\A_Water22.blp
ReplaceableTextures\Water\A_Water23.blp
ReplaceableTextures\Water\A_Water24.blp
ReplaceableTextures\Water\A_Water25.blp
ReplaceableTextures\Water\A_Water26.blp
ReplaceableTextures\Water\A_Water27.blp
ReplaceableTextures\Water\A_Water28.blp
ReplaceableTextures\Water\A_Water29.blp
ReplaceableTextures\Water\A_Water30.blp
ReplaceableTextures\Water\A_Water31.blp
ReplaceableTextures\Water\A_Water32.blp
ReplaceableTextures\Water\A_Water33.blp
ReplaceableTextures\Water\A_Water34.blp
ReplaceableTextures\Water\A_Water35.blp
ReplaceableTextures\Water\A_Water36.blp
ReplaceableTextures\Water\A_Water37.blp
ReplaceableTextures\Water\A_Water38.blp
ReplaceableTextures\Water\A_Water39.blp
ReplaceableTextures\Water\A_Water40.blp
ReplaceableTextures\Water\A_Water41.blp
ReplaceableTextures\Water\A_Water42.blp
ReplaceableTextures\Water\A_Water43.blp
ReplaceableTextures\Water\A_Water44.blp
ReplaceableTextures\Water\B_Water00.blp
ReplaceableTextures\Water\B_Water00.ifl
ReplaceableTextures\Water\B_Water01.blp
ReplaceableTextures\Water\B_Water02.blp
ReplaceableTextures\Water\B_Water03.blp
ReplaceableTextures\Water\B_Water04.blp
ReplaceableTextures\Water\B_Water05.blp
ReplaceableTextures\Water\B_Water06.blp
ReplaceableTextures\Water\B_Water07.blp
ReplaceableTextures\Water\B_Water08.blp
ReplaceableTextures\Water\B_Water09.blp
ReplaceableTextures\Water\B_Water10.blp
ReplaceableTextures\Water\B_Water11.blp
ReplaceableTextures\Water\B_Water12.blp
ReplaceableTextures\Water\B_Water13.blp
ReplaceableTextures\Water\B_Water14.blp
ReplaceableTextures\Water\B_Water15.blp
ReplaceableTextures\Water\B_Water16.blp
ReplaceableTextures\Water\B_Water17.blp
ReplaceableTextures\Water\B_Water18.blp
ReplaceableTextures\Water\B_Water19.blp
ReplaceableTextures\Water\B_Water20.blp
ReplaceableTextures\Water\B_Water21.blp
ReplaceableTextures\Water\B_Water22.blp
ReplaceableTextures\Water\B_Water23.blp
ReplaceableTextures\Water\B_Water24.blp
ReplaceableTextures\Water\B_Water25.blp
ReplaceableTextures\Water\B_Water26.blp
ReplaceableTextures\Water\B_Water27.blp
ReplaceableTextures\Water\B_Water28.blp
ReplaceableTextures\Water\B_Water29.blp
ReplaceableTextures\Water\B_Water30.blp
ReplaceableTextures\Water\B_Water31.blp
ReplaceableTextures\Water\B_Water32.blp
ReplaceableTextures\Water\B_Water33.blp
ReplaceableTextures\Water\B_Water34.blp
ReplaceableTextures\Water\B_Water35.blp
ReplaceableTextures\Water\B_Water36.blp
ReplaceableTextures\Water\B_Water37.blp
ReplaceableTextures\Water\B_Water38.blp
ReplaceableTextures\Water\B_Water39.blp
ReplaceableTextures\Water\B_Water40.blp
ReplaceableTextures\Water\B_Water41.blp
ReplaceableTextures\Water\B_Water42.blp
ReplaceableTextures\Water\B_Water43.blp
ReplaceableTextures\Water\B_Water44.blp
ReplaceableTextures\Water\C_Water00.blp
ReplaceableTextures\Water\C_Water01.blp
ReplaceableTextures\Water\C_Water02.blp
ReplaceableTextures\Water\C_Water03.blp
ReplaceableTextures\Water\C_Water04.blp
ReplaceableTextures\Water\C_Water05.blp
ReplaceableTextures\Water\C_Water06.blp
ReplaceableTextures\Water\C_Water07.blp
ReplaceableTextures\Water\C_Water08.blp
ReplaceableTextures\Water\C_Water09.blp
ReplaceableTextures\Water\C_Water10.blp
ReplaceableTextures\Water\C_Water11.blp
ReplaceableTextures\Water\C_Water12.blp
ReplaceableTextures\Water\C_Water13.blp
ReplaceableTextures\Water\C_Water14.blp
ReplaceableTextures\Water\C_Water15.blp
ReplaceableTextures\Water\C_Water16.blp
ReplaceableTextures\Water\C_Water17.blp
ReplaceableTextures\Water\C_Water18.blp
ReplaceableTextures\Water\C_Water19.blp
ReplaceableTextures\Water\C_Water20.blp
ReplaceableTextures\Water\C_Water21.blp
ReplaceableTextures\Water\C_Water22.blp
ReplaceableTextures\Water\C_Water23.blp
ReplaceableTextures\Water\C_Water24.blp
ReplaceableTextures\Water\C_Water25.blp
ReplaceableTextures\Water\C_Water26.blp
ReplaceableTextures\Water\C_Water27.blp
ReplaceableTextures\Water\C_Water28.blp
ReplaceableTextures\Water\C_Water29.blp
ReplaceableTextures\Water\C_Water30.blp
ReplaceableTextures\Water\C_Water31.blp
ReplaceableTextures\Water\C_Water32.blp
ReplaceableTextures\Water\C_Water33.blp
ReplaceableTextures\Water\C_Water34.blp
ReplaceableTextures\Water\C_Water35.blp
ReplaceableTextures\Water\C_Water36.blp
ReplaceableTextures\Water\C_Water37.blp
ReplaceableTextures\Water\C_Water38.blp
ReplaceableTextures\Water\C_Water39.blp
ReplaceableTextures\Water\C_Water40.blp
ReplaceableTextures\Water\C_Water41.blp
ReplaceableTextures\Water\C_Water42.blp
ReplaceableTextures\Water\C_Water43.blp
ReplaceableTextures\Water\C_Water44.blp
ReplaceableTextures\Water\D_Water00.blp
ReplaceableTextures\Water\D_Water00.ifl
ReplaceableTextures\Water\D_Water01.blp
ReplaceableTextures\Water\D_Water02.blp
ReplaceableTextures\Water\D_Water03.blp
ReplaceableTextures\Water\D_Water04.blp
ReplaceableTextures\Water\D_Water05.blp
ReplaceableTextures\Water\D_Water06.blp
ReplaceableTextures\Water\D_Water07.blp
ReplaceableTextures\Water\D_Water08.blp
ReplaceableTextures\Water\D_Water09.blp
ReplaceableTextures\Water\D_Water10.blp
ReplaceableTextures\Water\D_Water11.blp
ReplaceableTextures\Water\D_Water12.blp
ReplaceableTextures\Water\D_Water13.blp
ReplaceableTextures\Water\D_Water14.blp
ReplaceableTextures\Water\D_Water15.blp
ReplaceableTextures\Water\D_Water16.blp
ReplaceableTextures\Water\D_Water17.blp
ReplaceableTextures\Water\D_Water18.blp
ReplaceableTextures\Water\D_Water19.blp
ReplaceableTextures\Water\D_Water20.blp
ReplaceableTextures\Water\D_Water21.blp
ReplaceableTextures\Water\D_Water22.blp
ReplaceableTextures\Water\D_Water23.blp
ReplaceableTextures\Water\D_Water24.blp
ReplaceableTextures\Water\D_Water25.blp
ReplaceableTextures\Water\D_Water26.blp
ReplaceableTextures\Water\D_Water27.blp
ReplaceableTextures\Water\D_Water28.blp
ReplaceableTextures\Water\D_Water29.blp
ReplaceableTextures\Water\D_Water30.blp
ReplaceableTextures\Water\D_Water31.blp
ReplaceableTextures\Water\D_Water32.blp
ReplaceableTextures\Water\D_Water33.blp
ReplaceableTextures\Water\D_Water34.blp
ReplaceableTextures\Water\D_Water35.blp
ReplaceableTextures\Water\D_Water36.blp
ReplaceableTextures\Water\D_Water37.blp
ReplaceableTextures\Water\D_Water38.blp
ReplaceableTextures\Water\D_Water39.blp
ReplaceableTextures\Water\D_Water40.blp
ReplaceableTextures\Water\D_Water41.blp
ReplaceableTextures\Water\D_Water42.blp
ReplaceableTextures\Water\D_Water43.blp
ReplaceableTextures\Water\D_Water44.blp
ReplaceableTextures\Water\N_Water00.blp
ReplaceableTextures\Water\N_Water01.blp
ReplaceableTextures\Water\N_Water02.blp
ReplaceableTextures\Water\N_Water03.blp
ReplaceableTextures\Water\N_Water04.blp
ReplaceableTextures\Water\N_Water05.blp
ReplaceableTextures\Water\N_Water06.blp
ReplaceableTextures\Water\N_Water07.blp
ReplaceableTextures\Water\N_Water08.blp
ReplaceableTextures\Water\N_Water09.blp
ReplaceableTextures\Water\N_Water10.blp
ReplaceableTextures\Water\N_Water11.blp
ReplaceableTextures\Water\N_Water12.blp
ReplaceableTextures\Water\N_Water13.blp
ReplaceableTextures\Water\N_Water14.blp
ReplaceableTextures\Water\N_Water15.blp
ReplaceableTextures\Water\N_Water16.blp
ReplaceableTextures\Water\N_Water17.blp
ReplaceableTextures\Water\N_Water18.blp
ReplaceableTextures\Water\N_Water19.blp
ReplaceableTextures\Water\N_Water20.blp
ReplaceableTextures\Water\N_Water21.blp
ReplaceableTextures\Water\N_Water22.blp
ReplaceableTextures\Water\N_Water23.blp
ReplaceableTextures\Water\N_Water24.blp
ReplaceableTextures\Water\N_Water25.blp
ReplaceableTextures\Water\N_Water26.blp
ReplaceableTextures\Water\N_Water27.blp
ReplaceableTextures\Water\N_Water28.blp
ReplaceableTextures\Water\N_Water29.blp
ReplaceableTextures\Water\N_Water30.blp
ReplaceableTextures\Water\N_Water31.blp
ReplaceableTextures\Water\N_Water32.blp
ReplaceableTextures\Water\N_Water33.blp
ReplaceableTextures\Water\N_Water34.blp
ReplaceableTextures\Water\N_Water35.blp
ReplaceableTextures\Water\N_Water36.blp
ReplaceableTextures\Water\N_Water37.blp
ReplaceableTextures\Water\N_Water38.blp
ReplaceableTextures\Water\N_Water39.blp
ReplaceableTextures\Water\N_Water40.blp
ReplaceableTextures\Water\N_Water41.blp
ReplaceableTextures\Water\N_Water42.blp
ReplaceableTextures\Water\N_Water43.blp
ReplaceableTextures\Water\N_Water44.blp
ReplaceableTextures\Water\Water00.blp
ReplaceableTextures\Water\Water00.ifl
ReplaceableTextures\Water\Water01.blp
ReplaceableTextures\Water\Water02.blp
ReplaceableTextures\Water\Water03.blp
ReplaceableTextures\Water\Water04.blp
ReplaceableTextures\Water\Water05.blp
ReplaceableTextures\Water\Water06.blp
ReplaceableTextures\Water\Water07.blp
ReplaceableTextures\Water\Water08.blp
ReplaceableTextures\Water\Water09.blp
ReplaceableTextures\Water\Water10.blp
ReplaceableTextures\Water\Water11.blp
ReplaceableTextures\Water\Water12.blp
ReplaceableTextures\Water\Water13.blp
ReplaceableTextures\Water\Water14.blp
ReplaceableTextures\Water\Water15.blp
ReplaceableTextures\Water\Water16.blp
ReplaceableTextures\Water\Water17.blp
ReplaceableTextures\Water\Water18.blp
ReplaceableTextures\Water\Water19.blp
ReplaceableTextures\Water\Water20.blp
ReplaceableTextures\Water\Water21.blp
ReplaceableTextures\Water\Water22.blp
ReplaceableTextures\Water\Water23.blp
ReplaceableTextures\Water\Water24.blp
ReplaceableTextures\Water\Water25.blp
ReplaceableTextures\Water\Water26.blp
ReplaceableTextures\Water\Water27.blp
ReplaceableTextures\Water\Water28.blp
ReplaceableTextures\Water\Water29.blp
ReplaceableTextures\Water\Water30.blp
ReplaceableTextures\Water\Water31.blp
ReplaceableTextures\Water\Water32.blp
ReplaceableTextures\Water\Water33.blp
ReplaceableTextures\Water\Water34.blp
ReplaceableTextures\Water\Water35.blp
ReplaceableTextures\Water\Water36.blp
ReplaceableTextures\Water\Water37.blp
ReplaceableTextures\Water\Water38.blp
ReplaceableTextures\Water\Water39.blp
ReplaceableTextures\Water\Water40.blp
ReplaceableTextures\Water\Water41.blp
ReplaceableTextures\Water\Water42.blp
ReplaceableTextures\Water\Water43.blp
ReplaceableTextures\Water\Water44.blp
ReplaceableTextures\Water\X_Water00.blp
ReplaceableTextures\Water\X_Water01.blp
ReplaceableTextures\Water\X_Water02.blp
ReplaceableTextures\Water\X_Water03.blp
ReplaceableTextures\Water\X_Water04.blp
ReplaceableTextures\Water\X_Water05.blp
ReplaceableTextures\Water\X_Water06.blp
ReplaceableTextures\Water\X_Water07.blp
ReplaceableTextures\Water\X_Water08.blp
ReplaceableTextures\Water\X_Water09.blp
ReplaceableTextures\Water\X_Water10.blp
ReplaceableTextures\Water\X_Water11.blp
ReplaceableTextures\Water\X_Water12.blp
ReplaceableTextures\Water\X_Water13.blp
ReplaceableTextures\Water\X_Water14.blp
ReplaceableTextures\Water\X_Water15.blp
ReplaceableTextures\Water\X_Water16.blp
ReplaceableTextures\Water\X_Water17.blp
ReplaceableTextures\Water\X_Water18.blp
ReplaceableTextures\Water\X_Water19.blp
ReplaceableTextures\Water\X_Water20.blp
ReplaceableTextures\Water\X_Water21.blp
ReplaceableTextures\Water\X_Water22.blp
ReplaceableTextures\Water\X_Water23.blp
ReplaceableTextures\Water\X_Water24.blp
ReplaceableTextures\Water\X_Water25.blp
ReplaceableTextures\Water\X_Water26.blp
ReplaceableTextures\Water\X_Water27.blp
ReplaceableTextures\Water\X_Water28.blp
ReplaceableTextures\Water\X_Water29.blp
ReplaceableTextures\Water\X_Water30.blp
ReplaceableTextures\Water\X_Water31.blp
ReplaceableTextures\Water\X_Water32.blp
ReplaceableTextures\Water\X_Water33.blp
ReplaceableTextures\Water\X_Water34.blp
ReplaceableTextures\Water\X_Water35.blp
ReplaceableTextures\Water\X_Water36.blp
ReplaceableTextures\Water\X_Water37.blp
ReplaceableTextures\Water\X_Water38.blp
ReplaceableTextures\Water\X_Water39.blp
ReplaceableTextures\Water\X_Water40.blp
ReplaceableTextures\Water\X_Water41.blp
ReplaceableTextures\Water\X_Water42.blp
ReplaceableTextures\Water\X_Water43.blp
ReplaceableTextures\Water\X_Water44.blp

I also found these, but I don't think they are what I am looking for as my problem has nothing to do with the shoreline:
Textures\C_ShorelineParticleXY.blp
Textures\D_ShorelineParticleXY.blp


As for the sounds, there are only 8 of those (there are some others, but they don't pertain to footsteps, so I am sure they aren't my problem):
Sound\Units\Footsteps\BigWaterStep1.wav
Sound\Units\Footsteps\BigWaterStep2.wav
Sound\Units\Footsteps\BigWaterStep3.wav
Sound\Units\Footsteps\BigWaterStep4.wav
Sound\Units\Footsteps\WaterStep1.wav
Sound\Units\Footsteps\WaterStep2.wav
Sound\Units\Footsteps\WaterStep3.wav
Sound\Units\Footsteps\WaterStep4.wav

And I would just replace them all with blank files except no one told me whether or not that would crash WarCraft 3 or not.
11-12-2003, 02:59 AM#4
Metroid28
No they make the game more realistic
11-12-2003, 03:04 AM#5
AllPainful
Metroid28, what the HELL are you talking about?

Because you sure didn't read anything I said, "they make the game more realistic" ? HOW IS WALKING THROUGH DRY LAND AND HEARING WATER REALISTIC?

Oh yeah, and Ligature, here are the footstep sounds... Just set your units "Movement Sounds" in the object editor to one of these and you should have footsteps:
Sound\Units\Footsteps\FiendStep1.wav
Sound\Units\Footsteps\FiendStep2.wav
Sound\Units\Footsteps\FiendStep3.wav
Sound\Units\Footsteps\FiendStep4.wav
Sound\Units\Footsteps\HeroStep1.wav
Sound\Units\Footsteps\HeroStep2.wav
Sound\Units\Footsteps\HeroStep3.wav
Sound\Units\Footsteps\HeroStep4.wav
Sound\Units\Footsteps\Step.wav
Sound\Units\Footsteps\Step1.wav
Sound\Units\Footsteps\Step2.wav
Sound\Units\Footsteps\Step3.wav
Sound\Units\Footsteps\Step4.wav

11-12-2003, 05:06 PM#6
Ligature
I figured the sound part out... but what about the leaving footprints and splashing in the water?

One of my heroes for a short while was an Ancient Protector model - it looked sort of silly not leaving footprints.

Yeah and I still don't know how to make my signature not lag... Maybe there's a highlight tag or a table tag I could use to make the background black, instead of the glow? (EDIT) Reduced the glow... still lags a little but it's better... actually I like how it looks this way.
11-12-2003, 05:12 PM#7
Arohk
try to set the movement typ of the units to "glide/float"(not sure)

normaly this units dont touch the water then
11-12-2003, 05:20 PM#8
AllPainful
Arohk how would that help me? Maybe you missed the part about the water being invisible...

It would look pretty stupid if a GROUND unit started walking in mid air.

And its "Hover" that doesn't touch the ground, "Float" makes the unit so it can ONLY move in water.
11-12-2003, 05:43 PM#9
Ligature
I don't know if this will help, but if you can somehow - maybe jass can do this? - change the level of graphical detail for particles (you know, in video options) you could set it to low, and that would nix the footsteps altogether. That's what was happening to me.

I may be way off base here, but I know that certain triggers can change the music volume and override the user's settings - maybe there's a function that can change the level of graphical detail.
11-12-2003, 07:38 PM#10
AllPainful
That sounds like a good idea, unfortunatly I don't know jass so if anyone out there who knows jass knows if this is possible, please let me know.
11-12-2003, 07:43 PM#11
theJ89
Open Common.j in notepad.
11-12-2003, 07:53 PM#12
AllPainful
Quote:
Originally posted by theJ89
Open Common.j in notepad.


That has got to be the LAMEST response, almost sounds like someone spamming to get points to me...

Gee, "open common.j" WHAT THE HELL GOOD DOES THAT DO ME! I DON'T KNOW ANYTHING ABOUT JASS, SO OPENING THE COMMON STRINGS FILE FOR JASS PROGRAMMING ISN'T GONNA HELP ME!!!!!!!!!!
11-12-2003, 08:16 PM#13
theJ89

You didn't have to spam me. That is even more lame than what you're accusing me of. I can't believe I at least suggested a place to look to you and you spat in my face. You don't have to write it out, just copy and paste the code (if there is any). And if you can't do that you shouldn't be expecting someone to do it for you either.
11-12-2003, 08:41 PM#14
AllPainful
  1. I was in a bad mood when I wrote that, and I agree I did sound mean.
  2. As already posted, I know NOTHING about jass, so I wouldn't know the right thing to copy from the wrong.
  3. AND only AFTER I said "what the hell good would that do me", did you actually have the common sense to tell me WHAT I should do by looking in that file, not just "Look in common.j"
  4. Why shouldn't I ask someone to do it/tell me how to do it? THAT IS WHAT THIS FORUMS FOR!

PS> That still sounded rude, because I am still in a bad mood, today is not a good day. My appologies.
11-12-2003, 10:34 PM#15
theJ89
Well yes I guess that is true :|