HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Stampede based spell and Comp AIs

11-12-2003, 02:11 PM#1
EnetheruAnuon
I created a spell based on Stampede for a mini-campaign I'm working on, using the Possesion animation rather than the standard TL ani. The computer controlled enemy hero that has it, however, won't cast it unless there is a large group of enemies nearby,since it is based on Stampede. (He is supposed to cast it on the players' heroes.) Do you guys have any ideas on what I could do to make him cast it more?
11-12-2003, 02:24 PM#2
Biflspud
Order him to do it. Basically, have a Unit takes damage event trigger, and a random number generator (I'm working on something similar right now).
Code:
Actions
    Set RandomInteger = (Random integer number between 1 and 6)
    If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        If - Conditions
            RandomInteger Equal to 1
        Then - Actions
            Unit - Order Cyberbiotics Airship 1 0339 <gen> to Orc Shaman - Lightning Shield Cyberbiotics Airship 1 0339 <gen>
        Else - Actions
There ya go, right out of my trigger. That way, they won't always do it, but if they're getting hogpiled, chances are the number will come up.
11-12-2003, 02:30 PM#3
Vexorian
Events:
A unit is attacked

Conditions:
(Unit type of Triggering unit) equal to (the guy that has that strange spell))
((Attacking unit is a hero) equal to true)
(Percentage life of (triggering unit) less than 50.00)

Actions
Unit Issued order ( Order (triggering unit) to Beast Master Stampede)) to position of (triggering unit)