I have spent a lot of time learning how to play with 3d studio max and I made a little pyramid that I skinned and I want to import it into warcraft. I got the kmk importer/exporter and I am working with 3dsmx v6. When I try and export the model as a .mdx, using the exporter I get some runtime error that says "-- Runtime Error: Mesh vertex index out of range: 1". If anyone can help me to export the model as a .mdx I can do all of the rest. I just can't figure out how to get around this error. PLEASE HELP IF YOU CAN!!!
I have 4.2 and i have trouble with this exporter to i get different errors all the time i have got one to work yet, Does the mesh have to attach exactly cause some of thing s are impossible to line up, could there be tool in there that patchs it up or something. I get the error at the bottom says cbone undiffined and another one was tv(something) missing.