| 11-12-2003, 11:09 PM | #1 |
Uhh, When I go to use them, they are confusing and have no descrptions. Such problems as, how do I assign an item to a board space, as it seems to assume they are allready there, also I cant get them to apear. Any help would be usfull,:D |
| 11-12-2003, 11:20 PM | #2 |
There is a very helpful map in my sig. It has the multiboard triggers in JASS and also explains how to use them. |
| 11-12-2003, 11:37 PM | #3 |
LOL! I had looked at your sig before, but I had decided to try the UMSWE gui first Before I acully try to do that, all I need is a a simple multiboard that will display 3 integer(with icons) to each player(differnt values for each player) Does anyone know how to do this using the gui on UMSWE or should I just try out the JASS? |
| 11-12-2003, 11:54 PM | #4 |
I find the descriptions for multiboards in umswe very descriptive, more discriptive than anything else actually. If you are saying you cant get the multibord to appear, you need to show multiboard. Also make sure to set the number of rows and columns. To show the values and images for each item do change style of items. set it to show image and value. Then all you do is change value of item to every item to the value that you want. Pretty much self explanatory i think. |
| 11-13-2003, 12:04 AM | #5 | |||
Quote:
What are you talking about? it just says "<<UMS ADDED>>" or somthing to that effect, it has no description whatsoever Quote:
I did both, I did set show as well as making it a 1 colum 3 row Quote:
I think I did this right, but sence the board didnt even apear... Is there a value of the board the requires setting? ( like the color?) P.S. I did set the tital |
| 11-13-2003, 12:12 AM | #6 |
I guess i could try to make a map that demonstrates it. Don't expect anything too fancy though. PS. When i said it has good descriptions i meant the titles were described in what they were named. [edit] I think i know your problem. Dont make the multiboard on map initialization, set to to at least half a second. |
| 11-13-2003, 12:46 AM | #7 |
Just a simple example. Like i mentioned in the edit, make sure you dont set it to map initialization, i think that is what your problem was. |
| 11-13-2003, 01:28 AM | #8 |
thx man:D Yeah, Thats what I did wrong, I now understand the slot varables wrong, didn't realise you had to indirectly insert them like that. One last question, How can I make the multiboard differn't for each player (this is because I will be using it for extra resources)? |
| 11-13-2003, 01:30 AM | #9 |
Sorry, but from what ive seen you cant. I wish i could do that for somethings as well i.e. hero stats for each players hero. On a side note, if you rate my attachment in the last post it will give me points. |
| 11-13-2003, 01:32 AM | #10 |
Damn that sucks:nono: howwever, is there any workarounds that I could use? Prehaps using the text message offset to display it? |
| 11-13-2003, 01:34 AM | #11 |
dunno. Maybe, it might take some work to possition it propperly though. |
| 11-13-2003, 01:37 AM | #12 |
Allright, thx again man:D At least I understand multiboards now, that way when I can use them, they will be usefull!:knife: :thrust: <---- Random Similie Violence! Yeah! |
| 11-13-2003, 07:28 AM | #13 |
You coukd make a seperate-player multiboard using GetLocalPlayer(), but it might cause desyncs. |
| 11-13-2003, 12:26 PM | #14 | |
Quote:
It won't since multiboards are local stuff, just have a multiboard array and keep creating stuff for Multiboard[Player number of picked player] then after the multiboards are created do this: multiboard show Multiboard[Player number of (local Player)] |
| 11-13-2003, 07:45 PM | #15 |
Vex, when you select show, you can't show to a player multiboard show Multiboard[Player number of (local Player)] That is not an action this is multiboard show Multiboard I am just going to untilize floating text. |
