| 11-14-2003, 12:49 AM | #1 |
well I was making a milkshape model but then when exporting it said i needed a heading before conveting it to a mdl with yobguls. What is a heading and what should I name it in the txt. file? (If there is a specific name) |
| 11-14-2003, 12:55 AM | #2 |
you dont do it that way, you export the model as a .3ds or a .obj[i know MS can do this], then you look at this thread: http://www.wc3campaigns.com/forums/s...threadid=35856 there is a .3ds\.obj converter, it can convert things to .mdx, the warcraft III model filetype, good luck :) i could be wrong, but this is the only simple way i could get it converted. |
| 11-14-2003, 01:04 AM | #3 |
A heading tells the model what skin it uses, what frames to use for each animation, and stuff like that. There are some tutorilas around, I beleive, that cover this, and you should export a .mdx from the mpq files, convert it to a .mdl, and compare it to your model. |
| 11-14-2003, 01:14 AM | #4 |
Kool. Now how do I import an image to wrap around the unit, and how exactly do i wrap it around it? |
