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Milkshape problem

11-14-2003, 12:49 AM#1
Anakaristhedark
well I was making a milkshape model but then when exporting it said i needed a heading before conveting it to a mdl with yobguls. What is a heading and what should I name it in the txt. file? (If there is a specific name)
11-14-2003, 12:55 AM#2
Gerundok
you dont do it that way, you export the model as a .3ds or a .obj[i know MS can do this], then you look at this thread: http://www.wc3campaigns.com/forums/s...threadid=35856 there is a .3ds\.obj converter, it can convert things to .mdx, the warcraft III model filetype, good luck :)

i could be wrong, but this is the only simple way i could get it converted.
11-14-2003, 01:04 AM#3
faxmaster
A heading tells the model what skin it uses, what frames to use for each animation, and stuff like that. There are some tutorilas around, I beleive, that cover this, and you should export a .mdx from the mpq files, convert it to a .mdl, and compare it to your model.
11-14-2003, 01:14 AM#4
Anakaristhedark
Kool. Now how do I import an image to wrap around the unit, and how exactly do i wrap it around it?