| 11-14-2003, 01:20 AM | #1 |
Hey im makin a map where the heros go through time so when they get to the future part of it I was going to use a Medic skin (based on marine) and a Firebat skin (based on Marine) and I was going to use the Marine... Is it possible to do that???://// Email me when you post it or Email me your thoughts on this subject at my email: [email protected] |
| 11-14-2003, 01:27 AM | #2 |
K Here's what you do. Step 1: GO Here http://wcwarehouse.omgasl.com/tutori...e=multipleskin (Hint: You Can Use Import Manager insted of WInMPQ importing. Its Easier) (hint: use download section on this site for downloads) |
| 11-14-2003, 01:38 AM | #3 |
Thanks:D but thats really long....:bgrun: |
| 11-14-2003, 01:45 AM | #4 |
Its Not That Long. Just Extract MDx model covert to MDl couple seconds make a new path and then covert back and then out skin in right place and import model and you have it. |
| 11-15-2003, 12:31 AM | #5 |
whaa i don't get it.... |
| 11-16-2003, 02:55 PM | #6 |
Ok it's pretty simple 1) Get yogbul's file converter found on this forum 2) extract preferred model 3) Use yogbul's to convert it to a .mdl (text file) 4) open the text file and hold control then hit f (hot-key for find) type in textures 5) you should see the skin (.blp) it normally uses change it to anything you want, the skin you want to implement it just has to match the file path. 6) convert the .mdl back to a .mdx with yobgul's 7) import both the skin and model (model can use file path units\<model name>.mdx and skin uses what you typed in before (when editing the .mdl) 8) assign the custom model to a unit and place the unit, then place the orignal unit 9) go to test map, should see two different skins |
