| 11-15-2003, 12:03 AM | #1 |
How could I do that with this code? local texttag DamageText = CreateTextTagLocBJ( R2S(GetEventDamage()), GetUnitLoc(GetTriggerUnit()), 0, 8, 100.00, 100, 100.00, 0 ) I know almost nothing about JASS, I cnp'ed that from Element_5's war2 conversion demo. I had a non-JASS version of this working decently and I can convert real to integer easily with normal non JASS triggers, but even converting them to custom text didn't show me enough of a difference to figure out what numbers to change. Everything I've tried does nothing :( |
| 11-15-2003, 08:14 AM | #2 |
Well, you convert real to integer like this: R2I( real to convert ) The code you gave us creates the floating text (texttag) which displays the damage dealt. |
| 11-28-2003, 05:00 AM | #3 |
I don't think you can convert real to integer, it's best to do everything in real if that's the case. |
| 11-28-2003, 08:20 AM | #4 |
You can so convert real to integer, it just rounds down to the nearest lower integer. Note that R2I(2.99) will return 2 and not 3 like you might expect. |
