| 11-15-2003, 12:57 AM | #1 |
Everyones buzzing over d2 new rave feature spell synergies. I figured why not get it into war3: The approach: We are pretty screwed only SLK/Ability wise. Trigger activated Upgrades might work, but there is a problem. Upgrades effect every hero. That and they will be overwrited when you level (read a bummer). So we are left with two final methods: Triggers and Abilities, or Just Pure triggers. THe trigger & ability method is pretty annoying. I'm not going to lie that it'll take alot of work. You have to make the heroes 4 abilites just null pointers. Skills that can't be casted, only can be upgraded and have no icon. each pointer spell is corresponded by a unit ability with 22 different version. (This is on the assumption that in 10 levels you have 3 levels of that spell and 7 other spell points which add synergistic effects). This assumption is ofcourse quite painful and assumes that you want that each other spell adds the same effect. As far as the triggers go there stupid easy. Event Hero Upgrades a spell Condition Spell was SpellXsnullPointer Action: Remove Spellx, add spellx+8 version of the spell. other event Event Hero Condition Spell != Spellxnullpointer Action Remove Spellx, add spellx+1 version of the spell. These are in psuedocode. But lets try draw out an example Death Coil Damage V1:100 (standard) V2:110 V3:120 V4:140 V5:150 V6:160 V7:170 V8:180 V9:200 (standard) V10:210 You get the point its simpler code wise but it requires creating alot of copies The pure trigger version introduces some problems which I don't like at all. First for auras and the like its just a copy of the method I just did, and for damage spells you won't get any xp... Sorry this is rather giberish. I'm hoping somebody can come up with a better way. |
