| 11-15-2003, 02:15 AM | #1 |
hi, i'm making a spell based off frost armor & cripple, called "ethereal shield." like in DOTA. i want it to have the cripple buff, but bonus armor of frost shield. i've tried various combo's. the result being cripple buff appears for a sec then the frost armor buff remains. thats based off frost armor. based off negative cripple, it give bonus to damage, not armor! oh this is for TFT |
| 11-15-2003, 02:44 AM | #2 |
Can you be more specific? I can't tell what exactly the effects are that you want. |
| 11-15-2003, 03:02 AM | #3 |
i want a shield with the buff/effect like cripple, the spell. so basically the frost armor spell but it looks like the cripple effect. like the armor spell of the flame lord in DOTA. how do you get a generic spell with all the data fields again also? |
| 11-15-2003, 03:04 AM | #4 |
You mean changing the buff art? I think you need to edit the MPQ or somthing to do that right? |
| 11-15-2003, 03:18 AM | #5 |
with the frozen throne editor, u dont need to edit the mpq anymore cause it does it for u automatically, but i'm still having problems |
| 11-15-2003, 03:21 AM | #6 |
No, for Buff graphics im pretty sure you still need to edit somthing in the MPQ |
| 11-15-2003, 03:31 AM | #7 |
yeah but the wierd thing about it is when i base the spell off of frost armor & add in the cripple buff at target art, i get: cripple affect(buff) for 1 second then the frost armor buff. |
| 11-15-2003, 03:39 AM | #8 |
You still need to edit the ability data. If you look in the Object Editor under frost armor, there is no entries in any of the Art - sections for a model of any kind, so that means it's getting it's model from somewhere else (usually the ability data). So you'd need to edit that. It's handy to do this anyway, because you will be able to change the "bufftip" (the icon that appears in the portrait area of the selected unit) and the "buffubertip" (the description of the buff when you hover over that icon: such as "Mana Shield - This unit has a mana shield, it will lose mana instead of hit points when it is damaged" or whatever it says..). |
| 11-15-2003, 03:48 AM | #9 |
ok so what do u use to edit the ability data? same as in RoC? mpq view, winmpq? daishi of death spell editor? |
| 11-15-2003, 03:59 AM | #10 |
I'm pretty sure you don't need to edit any SLKs for that, so you should just need WinMPQ (or whatever you have). Extract the ability data for Undead text files and just edit the properties with notepad |
| 11-15-2003, 12:39 PM | #11 |
thanks, do i open the war3mpq, the patch, war3local.mpq? |
| 11-15-2003, 12:50 PM | #12 |
Just eit the UndeadAbilityFunc.txt in the war3.mpq and import it into your map using the TFT editor, remember to change the path in the importer to the path the file had in mpqfile. |
