| 11-15-2003, 12:04 PM | #1 |
OK.. I'm using some custom buttons for hero abilities.. all is well and good except for when the ability gets to lvl 2 the research/learn icon either is green or reverts to the base ability icon... this is stinky as its fine for lvl 1 research/learn and in all other instances... just not lvl 2.. I don't know why.. I can't figure it.. . Any thoughts..? |
| 11-15-2003, 12:19 PM | #2 |
When you create a custom icon you put it in the path: ReplaceableTextures\CommandButtons\ Then you nead a second icon in the path: ReplaceableTextures\CommandButtonsDisabled\ with the prefix DIS. This is the version off the disabled (grey) icone. |
| 11-17-2003, 01:28 AM | #3 |
Hmm.. But I don't really want to replace them... I'm just importing them and referencing them as imported files. However, I belive my problem is related to the fact that I'm using a my own abilityfunc.txt's which seems to be confusing things.. otherwise things work fine when the txt is removed.. I tried referencing the imported files in the abilityfunc but no luck.. though I'm not modifying existing spells I'm copying them and then modifying them so wouldn't that have a new spell ID? Humph.. I still don't know what really going on here.. |
| 11-17-2003, 02:05 AM | #4 |
New abilities get new IDs. Did you import the custom button using the import manager? In the Icon selection you can use the Import option and select the custom icon from the drop down selection. You don't have to use the same pathing format as the icons in game. |
| 11-17-2003, 03:35 AM | #5 |
Yes yes.. I've done that.. I imported with the importat manager and use the buton as art-icon normal and art-icon research...and it works fine except for the ability I have changed the mdx buff for with the abilityfunc.txt, in that case the button turns green after lvl 1 research for lvl 2 research.. and that is my problem... |
