| 11-15-2003, 08:10 PM | #1 |
This is probably a pretty stupid question, but I can't seem to figure it out. I'm trying to make a TD map similar in function to TurretWars, where you upgrade a summoning building to choose different creeps to send at the opposing team(s). The problem I'm having is that when I upgrade the building (right now just town hall to keep) it will only allow me to purchase the units that I made available to sell to the town hall, not the ones I've made available to sell from the keep. I know I could use train unit, but I want to limit the amount of certain creeps you're able to send at any given time. Thanks. |
| 11-16-2003, 03:37 PM | #2 |
dont use the upgrade bit do this have 1 building that can buy a unit called upgrade then use this trig event- unit is created condition- triggering unit is owend by player whoever action- destroy townhall at location X create keep at location X there maybe other ways but this is the best way i can think of |
