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Changing buyable units after upgrading

11-15-2003, 08:10 PM#1
Fallout
This is probably a pretty stupid question, but I can't seem to figure it out. I'm trying to make a TD map similar in function to TurretWars, where you upgrade a summoning building to choose different creeps to send at the opposing team(s). The problem I'm having is that when I upgrade the building (right now just town hall to keep) it will only allow me to purchase the units that I made available to sell to the town hall, not the ones I've made available to sell from the keep. I know I could use train unit, but I want to limit the amount of certain creeps you're able to send at any given time.
Thanks.
11-16-2003, 03:37 PM#2
toochaos
dont use the upgrade bit do this have 1 building that can buy a unit called upgrade

then use this trig

event- unit is created

condition- triggering unit is owend by player whoever

action- destroy townhall at location X
create keep at location X

there maybe other ways but this is the best way i can think of