| 11-16-2003, 04:12 AM | #1 |
How Do You Remove Team Color With MDL Editing I Need To So I Can Alpha Out Cape On Jaina. Plz. Help!!!!!!!!!!!!!!!!!!!!!!!!!!!! I don't wanna know about plpha channels i wanna know how to edit mdl. |
| 11-17-2003, 08:35 PM | #2 |
PLZ Help!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! |
| 11-17-2003, 10:03 PM | #3 |
pretty sure you do that in the Alpha channels when you are skinning, I might be wrong, I just learned how to alpha out stuff this afternoon |
| 11-17-2003, 10:27 PM | #4 |
...Hold on, I'm confused... you DON'T want to simply go into the object editor and remove Team Color? |
| 11-18-2003, 01:26 AM | #5 |
I need to tran parent oput a cape with team color on it so I can't. |
| 11-18-2003, 02:18 PM | #6 |
I'll try explain. First theres the Texture section looking like: Textures 5 { Bitmap { Image "", ReplaceableId 1, } Bitmap { Image "Textures\Arthas.blp", } The replaceableId 1 is the team color, so you notice what textureID it is, this is TextureID 0 because it's the first (second is TextureID 1... and so on). Now you go down a little further to the material section: Materials 5 { Material { Layer { FilterMode None, Unshaded, TwoSided, static TextureID 0, } Layer { FilterMode Blend, TwoSided, static TextureID 1, } } Material { Layer { FilterMode Transparent, static TextureID 1, } Delete the whole layer that uses the TextureID 0 (stuff in red), make sure to get the end bracket and check the brackets are ok after, if they aren't it will get convert errors. Getting rid of hero glow is a little similar, it is ReplaceableID 2. You go to the layer that is using it and change the "FilterMode Additive," to "FilterMode Transparent,". |
| 11-18-2003, 07:28 PM | #7 |
thx so much R2D2. |
