| 11-16-2003, 04:20 AM | #1 |
Sorry if this is in the wrong forum I have 4 questions. 1) How do I create a spell for a unit that creates an building right in front of the unit? 2) How do I make an acolyte based custom unit move in increments of the same size of a blacksmith [pathing for the blacksmith, hunters hall, etc...] 3) How do I make 1 specific type of unit move by the arrow keys -> move right, <- move left,^ move up, and the down arrow key move down. |
| 11-16-2003, 04:24 AM | #2 |
1. Use Feral Spirit as the Base spell, and change the unit to a building... that should do it. 2. What? I don't get it. 3. There have been quite a few posts about this. Search the forum, using the search bar... I'm pretty sure you'll find it. |
| 11-16-2003, 04:40 AM | #3 | |
Quote:
Umm for question 2) I want to make a unit steps equivalent to the size of a blacksmith. E.G. When a footman takes a step it moves 2 spaces/squares up, down, left, and right, instead of the footman walking by 1 square/spaces. Sry for a very unclear questions, kind of hard to explain. Also for question 1) it works but is there way to make the buildings worth 1 food and not explode when casting another. I set the food cost for the building 1, and it works when summoning it, but doesnt work when casting it as an ability. |
| 11-16-2003, 05:17 AM | #4 |
For question 1: Have a trigger replace wolves with buildings. E: Unit enters Region C: Region = Entire Map Entering unit type = Feral spirit (or whatever) A: Replace entering unit with 1 food farm. That way, your farm won't actually count as the unit summoned by Feral Spirit, so it won't go away when you summon another one. |
| 11-16-2003, 05:31 PM | #5 |
what about tiny castle/town hall ability ??? just make it a hero ability, or a unit, w/e u need, change the apropriate data and voila, u've got u'r self a building....oh, u need it in front of you...:) what about this trigger E:unit is summoned C: summoned unit equals to wolf a: replace it with a building :) |
| 11-17-2003, 12:10 AM | #6 |
I'm not sure if it still applies to TFT, but in RoC, when a spell summons a structure, the game crashes. Try using the ability "Scout Tower" and those Great Halls and Town Halls item. |
