| 11-16-2003, 05:54 PM | #1 |
Hi, I'm too lazy to write up a new one, so here's all the old information I made on the map, Rings, in a post a while back: There are 4 players, each with his own gold mine. He has 3 other structures besides the mine, which are, Gem Processing, Ring Forge, and Ring Warrior Training. Gem Prosessing Takes the gold which miners (Trained from the ring warrior training) take from the Mine. When you get a deposit of gold, you have a chance of getting a gem mixed in with the gold. Here are the gems in order from Most common to rarest. Sapphire Emerald Ruby Diamond (These are shown on a leaderboard) You can use the gold you get in the mines to train warriors and to forge rings. Each warrior has an inventory. Certain rings are more powerful then others, and almost all of them require gems. The object of the game is to destroy the other people's ring forges and smiths. If the smith moves away from the forge, it can no longer produce rings. Using the rings on the warriors you must go in and crush the enemy. However, certain rings work better on different people. For example, the Wizard's Ring (500 Gold, 2 Sapphires) will give a boost to mana and mana regen, as well as NEW SPELLS to the Sorcerer, Enchanter or Wizard who is wearing it, but will NOT give the spells to Warriors or Archers... Speaking of Archers, here's the units that can be trained from the Ring Warrior training Center, the models are in the paranthesies Warrior (Footman) , Royal Guard (Blood Elf Lieuteinut) , Knight (Garathos) Sorcerer (Priest, Reign of Chaos), Enchanter (Priest, The Frozen Throne), Wizard (Blood Mage) Archer (Blood Elf Archer) , Ranger (Night Elf Archer), Sharpshooter (Sylvanas Windrunner) You can also Train miners, and a ring smith, once yours dies. The terrain is nothing special, don't expect much on that count. That's pretty much it. Oh and the spells are mostly be trigger enhanced. Ok, that should do it. PLEASE PLEASE PLEASE PLEASE PLEASE, play it, I've worked really hard on this one.... so yes... please do. And vote on the poll after you do. THIS IS A BETA!!! It's probably completely unbalanced, so i'm going to need everyone's help with that. PM with suggestions please. ATTACHMENT: See posts below this one. |
| 11-16-2003, 06:09 PM | #2 |
did u code the AI for it ? as far as i could see, this requires 4 human players for it to be effective :) try coding some basic AI for it first.... |
| 11-16-2003, 06:18 PM | #3 |
I've never coded AI before, I wouldn't know where to start. |
| 11-16-2003, 06:28 PM | #4 |
since we need a basic AI this will be enough :) export all custom data opet AI editor, import all custom data in there and just add things in like a strategy guide... u know, make 3 peons, build baracks and altar, build 2 peons, have 5 on gold and 3 on wood ETC :) see the sample AI gruntmaster and wyrmmonger, and watch their playing skills....none of them can beat the normal computer, so i "upgraded" the grunt master and now normal comp can't even try to attack it :) using conditions is easy, just make a condition like "miners on a mine is less than 5" action "make more miners" etc :) open the sample AI and u'll see....if u need aditional help, try contacting me at ICQ or mail [email protected] , or just contact me if u want the gruntmaster MK2 ai script... hope it helps :) EDIT: oh yeah, computer cannot do two actions at the same time, or at least i didn't figure out how :) so, if u need peons or troops and upgrade the townhall, (example: u build 3-4-5 grunts, click on the Upgrade to stronghold, and build a couple more grunts when u have the cast, right ?) well, the computer will wait until the upgrade has finished, and then process other actions.... using conditions, u can change that, but it pretty much comes to this "computer cannot do two actions at the same time" thing :) |
| 11-16-2003, 06:28 PM | #5 |
K, thanks, I'll have a look at it. For some reason it won't let me edit back on an attachment, so I have to post it again... |
| 11-16-2003, 06:34 PM | #6 |
but i never figured out the way to use it :) u can use only one custom AI script in a map, and i think it has to be imported, and the player settings locked for it to work.... i just figured out the coding part :))) |
| 11-16-2003, 06:49 PM | #7 |
This AI thing isn't working... the computer is mining, but it's not building any miners, thoguh I have it set for it to build miners... just like it had it set for peons... miners don't take food, maybe that could be it? |
| 11-16-2003, 07:53 PM | #8 |
have u imported the custom data ? and try setting the workers to take food..... |
| 11-16-2003, 08:00 PM | #9 |
Won't work.... The map doesnt' use food..... |
| 11-16-2003, 08:43 PM | #10 |
change it temporarely to see if it's the food that's causing problems or it's u'r coding... |
