| 11-17-2003, 11:41 PM | #1 |
I have recently been working with models and have come up against a wall. I can't figure out how to make the water elemental translucent. It is particularly difficult because there are the 7 texture files that are constantly being replaced on the model. I can't figure out any way to make the textures transparent, nor the model. If anyone could help I would greatly appreciate it. |
| 11-19-2003, 06:24 PM | #2 |
there's prolly an easier way to do it inside max.... but i think there is a way to do it inside the .mdl text file. i'm not sure, but if u mess with the filter mode... another thing u could try is export the .mdx files in wc3 with transparency, i.e. ghost of cenarius, and convert that to .mdl. wat ur looking for should look like this: Textures 1 { Bitmap { Image "torne.blp", } } Materials 1 { Material { Layer { FilterMode None, static TextureID 0, } } } but u know, different. i tried messing with it in mat editor in max but couldn't find out. sry. s'all i got. hope it helps a bit |
| 11-19-2003, 09:13 PM | #3 |
Thx, I will look at differences in the ghost of cenarius models and see if i can get it to work |
