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Difficult Modeling question

11-17-2003, 11:41 PM#1
Narwanza
I have recently been working with models and have come up against a wall. I can't figure out how to make the water elemental translucent. It is particularly difficult because there are the 7 texture files that are constantly being replaced on the model. I can't figure out any way to make the textures transparent, nor the model. If anyone could help I would greatly appreciate it.
11-19-2003, 06:24 PM#2
gurubvin
there's prolly an easier way to do it inside max.... but i think there is a way to do it inside the .mdl text file. i'm not sure, but if u mess with the filter mode...

another thing u could try is export the .mdx files in wc3 with transparency, i.e. ghost of cenarius, and convert that to .mdl. wat ur looking for should look like this:

Textures 1 {
Bitmap {
Image "torne.blp",
}
}
Materials 1 {
Material {
Layer {
FilterMode None,
static TextureID 0,
}
}
}

but u know, different.

i tried messing with it in mat editor in max but couldn't find out. sry. s'all i got. hope it helps a bit
11-19-2003, 09:13 PM#3
Narwanza
Thx, I will look at differences in the ghost of cenarius models and see if i can get it to work