| 11-18-2003, 12:51 AM | #1 |
Here is the line used: If ((Clicked dialog button) Equal to Movement01B[0]) then do (Unit Group - Pick every unit in (Units in Region 005 <gen> matching ((((Triggering unit) is A structure) Equal to False) and ((Owner of (Matching unit)) Equal to Player 1 (Red)))) and do (Unit - Move (Picked unit) instantly to (Center of Region 000 <gen>))) else do (Do nothing) When it is used, the model of the unit stays on the orginal location, while the shadow is in the new one. Anyone can help me? |
| 11-18-2003, 01:04 AM | #2 |
You can't use triggering unit if you have a dialog event. Because a unit isn't triggering the trigger, a player is. :D |
| 11-18-2003, 01:07 AM | #3 |
Could you post whole trigger in /code ? |
| 11-18-2003, 07:21 PM | #4 |
Im an idiot, its matching unit instead of trigger... Im a dumb@ss. :/ |
