| 11-18-2003, 02:42 AM | #1 |
I spent a while tooling through several pages and tutorials, but didn't see this. Sorry if it's a bother. In my previous maps I have never needed to overpower an item before, that is making something with an amazing amount of abilites attached to it. Recently I went to make an item with +50 to a certain stat, yet only the first four (+6 strength) got taken into account, leaving the item at +24 even though I had listed more than just four (+6 strength)s. I tried then making another item and adding five or so different abilites (Increased spead, life leach, critical strike, bash, evasion, you get the idea) and sure enough the top four abilites I gave to the items were taken into account, the fifth and beyond were not. I'm sure there is a simple way around this that I just don't know about. :( |
| 11-18-2003, 03:29 AM | #2 |
I always just set the hero's str. or watever to a higher amount with triggers when they have an item. |
| 11-18-2003, 10:13 AM | #3 |
Make a new item spell based on the strength + item spell to be +50 instead of + whatever it was before. Then just add that new spell. |
| 11-18-2003, 11:51 AM | #4 |
Btw, even in RoC, I believe you cannot add more than 3 abilities to a certain item. And yes, you should just copy a Str Bonus spell and check change the integer from 6 or whatever to 50. |
| 11-18-2003, 04:10 PM | #5 |
Thanks guys. I don't know why I didn't even think about that, was having a brain fart. Thanks again. :D |
