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Highlighting regions in-game

11-18-2003, 03:14 AM#1
Klownkiller
I am trying to set up a movement system which requires you to select where you would like to move. I would like to make the regions used for the choices highlighted when the movement waiting to be selected. I would prefer this to be a square if at all possible. It only has to work on flat ground. Does anyone have any idea how to go about creating this effect? Thanks in advance.
11-18-2003, 07:15 PM#2
Starcraftfreak
If you are capable of creating a cube in 3DS Max, then it won't be that difficult. You need no modelling skills for this.
What you need is:
3DS Max
MDX Exporter plugin by Blizzard

Then you can use the new model in a special effect action.

If you can't accomplish this, you might want to use existing effects to mark the rect (if you use UMSWE or code Jass, you know that a region is something else). That wouln't be square, but it would highlight them in some way.
11-18-2003, 07:25 PM#3
Shark
just "unhide" the circles of power at regions where u'r allowed to move...
11-18-2003, 10:27 PM#4
Klownkiller
Well I know nothing about modeling and i'm too broke for 3ds max. Guess i'll just have to stick to the ole special effects action. Of course i could just make an invisible building that had no model but left the ground model in place. I'll have to experiment with that. Thanks for the input.

Edit: Well the invisible building just looks crappy. I don't suppose anyone else out there has a bright idea?
11-19-2003, 02:28 PM#5
Starcraftfreak
Have you tried changing the ground texture?
11-19-2003, 10:13 PM#6
Klownkiller
I've tried the ground texture but it doesn't fill the region. It only makes a particular size. I have found no way to change the size of the ground texture.
11-20-2003, 01:27 AM#7
Ligature
How about using Force Walls to outline a square?
11-20-2003, 02:44 AM#8
Klownkiller
Well i must say i've never heard of force walls. What does this do and how do i implement it?
11-20-2003, 07:17 AM#9
Ligature
I mean the model for force wall - I think it's a destructible... it's just a glowy-looking line/crack in the ground...
11-20-2003, 11:58 AM#10
Klownkiller
that sounds pretty interesting. I'll have to give it a try also.