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need help !

09-12-2002, 02:25 PM#1
Guest
seems like everyone knows about that unit....:(

anywayz my questions ARE :
how to implement the edited **abilityfunc.txt files (i know that i have to use winmpq or such, and implement it into units\ dir but it doesn't work)
and how to make an AI hero/unit GUARD me...i know how to make it follow me, and as soon as the fighting starts, it runs away...
the human mage unit rocks !
09-12-2002, 07:22 PM#2
h0pesfall
lets say you have
NightElfAbilityFunc.txt and NightElfAbilityStrings.txt
first take mpq2k and mpq2k gui

make a text file called whatever you want, lets say batch.txt

in that file, write this:

O <path to map>.w3m 2000
a <path to func.txt on your comp> Units\NightElfAbilityFunc.txt
a <path to strings.txt on your comp> Units\NightElfAbilityStrings.txt
C

then open the mpq2k gui, do Load Batch, and as filename put batch.txt and click on run mpq2k

this will load all files mentioned in the batch.txt into your map, you can add more if you want. make sure your map is closed, and that you dont edit it after injecting the files. Also, I think your map has to be in the maps\download\ directory, because mine didnt work untill i moved it there. AND your map might not always work on bnet (some say this is caused by cache problems) I didnt hear of a fix for this yet. GL!
09-13-2002, 05:02 PM#3
Guest
i used the techmpq and it still doesn't work :((((((
i have typed in the following:

ADD/REPLACE FILE
-Files to add:
c:\desktop\units\humanabilityfunc.txt
-MPQ Archive
c:\wc3\maps\download\map.w3m
-Packed Filename
Units\HumanAbilityFunc.txt

so,i've added all ability files there is, and it doesn't work...
i checked it with winmpq, and the files are there, but it DOESN'T WORK :)
so...u'll have to help harder :)