| 11-18-2003, 04:49 PM | #1 |
hi all. i started with 3d modeling and i use milkshape for this. its very easy to make own models with that! i made for example an starcraft protoss pylon! i have textured this model with nice skins and it looks pretty enoug for me! than i have exported my model as .obj and converted it to .mdx now model is in my map! with right sice and at right place! now i took my texture (picture.tga i know that the alpha channel works) and i import this texture and gave path Texture/picture.tga ! but it dosent work! so i converted my .tga file to .blp but always the same it dosent work! my modell has all the time a undefined texture that looks a bit like a warcraft house texture. what is wrong?? plz help me no one on the german side could give me help! so u all are my last chance! note: i know that 3ds-max is much better but it dosent work on my pc so i have to use milkshape! |
| 11-18-2003, 06:50 PM | #2 |
Hoho, try to use this path: picture.tga. If it do not work covert the mdx in a mdl and look up the texturpath. |
| 11-18-2003, 09:39 PM | #3 |
ok i convert my mdx to mdl but with what tool can i chage the path of the texture in the mdl? and must i import mi texture as blp or does it also work with .tga? and is now path for texture Textures/picture.tga (blp) or onla picture.tga(blb) when i use the mdl |
| 11-18-2003, 10:22 PM | #4 |
I didn't fully understand what you just said above, but this is what you do to change the textuer path. 1 Convert you .mdx to a .mdl 2 Open the .mdl in notepad 3 scroll down to were it probably says texture/cityscape building.blp or something like that 4 delete all of that exept the textures/ part. 5 after the / type what ever your .blp file name is making sure it ends in .blp 6 save 7 convert back to a .mdx. 8 import into world editor, including you skin 9 save your map 10 close WE 11 then reopen your map |
| 11-19-2003, 04:04 PM | #5 |
i dont ahve the notepad can i change with wordpad too? and which is the right place to change? dont find a sence with texture only those both with material Anim { MinimumExtent { -200, -200, -200 }, MaximumExtent { 200, 200, 200 }, BoundsRadius 400, } MaterialID 0, SelectionGroup 0, } Geoset { Vertices 122 { { 0.000000, 21.684349, -2.250000 }, and later Groups 0 0 { } MinimumExtent { -200, -200, -200 }, MaximumExtent { 200, 200, 200 }, BoundsRadius 400, Anim { MinimumExtent { -200, -200, -200 }, MaximumExtent { 200, 200, 200 }, BoundsRadius 400, } MaterialID 0, SelectionGroup 0, |
