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Milkshape! need help!

11-18-2003, 04:49 PM#1
rlx.esp-samuro
hi all. i started with 3d modeling and i use milkshape for this. its very easy to make own models with that!

i made for example an starcraft protoss pylon! i have textured this model with nice skins and it looks pretty enoug for me! than i have exported my model as .obj and converted it to .mdx

now model is in my map! with right sice and at right place!

now i took my texture (picture.tga i know that the alpha channel works)
and i import this texture and gave path Texture/picture.tga ! but it dosent work! so i converted my .tga file to .blp but always the same it dosent work!

my modell has all the time a undefined texture that looks a bit like a warcraft house texture. what is wrong?? plz help me no one on the german side could give me help! so u all are my last chance!

note: i know that 3ds-max is much better but it dosent work on my pc so i have to use milkshape!
11-18-2003, 06:50 PM#2
Borric der XIII
Hoho, try to use this path: picture.tga. If it do not work covert the mdx in a mdl and look up the texturpath.
11-18-2003, 09:39 PM#3
rlx.esp-samuro
ok i convert my mdx to mdl but with what tool can i chage the path of the texture in the mdl?

and must i import mi texture as blp or does it also work with .tga?

and is now path for texture

Textures/picture.tga (blp)

or onla picture.tga(blb)

when i use the mdl
11-18-2003, 10:22 PM#4
SexPistol
I didn't fully understand what you just said above, but this is what you do to change the textuer path.

1 Convert you .mdx to a .mdl
2 Open the .mdl in notepad
3 scroll down to were it probably says texture/cityscape building.blp or something like that
4 delete all of that exept the textures/ part.
5 after the / type what ever your .blp file name is making sure it ends in .blp
6 save
7 convert back to a .mdx.
8 import into world editor, including you skin
9 save your map
10 close WE
11 then reopen your map
11-19-2003, 04:04 PM#5
rlx.esp-samuro
i dont ahve the notepad can i change with wordpad too?

and which is the right place to change? dont find a sence with texture only those both with material


Anim {
MinimumExtent { -200, -200, -200 },
MaximumExtent { 200, 200, 200 },
BoundsRadius 400,
}
MaterialID 0,
SelectionGroup 0,
}
Geoset {
Vertices 122 {
{ 0.000000, 21.684349, -2.250000 },


and later


Groups 0 0 {
}
MinimumExtent { -200, -200, -200 },
MaximumExtent { 200, 200, 200 },
BoundsRadius 400,
Anim {
MinimumExtent { -200, -200, -200 },
MaximumExtent { 200, 200, 200 },
BoundsRadius 400,
}
MaterialID 0,
SelectionGroup 0,