| 11-18-2003, 11:13 PM | #1 |
Hello i need some help with something Okay, in the map i am working on, you are a troll head hunter; and your spears is represented by Lumber. 1. How can i make it so that when your mouse goes over the lumber icon it wont say "lumber - lumber is harvested from trees ECT." but instead something like "Spears - this is the number of spears you have with you Ect." 2. how can i make a trigger so that if the player wood = 0 then it will disable VariableUnit[player number of owner]'s attack? |
| 11-19-2003, 12:41 AM | #2 |
I checked the Gameplay Interface, it wasnt there, is there a .txt file in the Mpq i need 2 edit? Also i figured out question #2 |
| 11-19-2003, 06:21 AM | #3 |
I think it's MiscGame.txt or smoething but I'm not entirely sure. And I'm also not sure if you can import it into maps... But I'm conviced it is in one of the txts |
| 11-19-2003, 05:55 PM | #4 |
I'm almost completly sure you can't change those UI descriptions in whatever .txt they happen to be in, it's one of those little limitations that piss ppl off.. :) |
| 11-19-2003, 06:39 PM | #5 |
I could swear there is an in editor thing for doing that (just like game constants and interface). I can't look it up right now but ill get back to you. |
| 11-19-2003, 06:43 PM | #6 |
i think i saw it somewhere too :)) |
| 11-19-2003, 07:07 PM | #7 |
I think you want to edit UI\FrameDef\GlobalStrings.fdf But remember, .fdf files can't be overridden except by putting them in a war3patch.mpq. |
