| 11-19-2003, 03:38 AM | #1 |
Is there a way where I could have the item to be more specific? So I could have more triggers with the same events, but for different items. Example: The item must be "Claws of Attacks +9" What should I add for the condition? Anybody? OK, heres one of my triggers Events - A unit acquires an item Conditions - Actions - Add 3 food cap Events - A unit loses an item Conditions - Actions - Add -3 food cap |
| 11-19-2003, 04:48 AM | #2 |
In Object Editor, change the life of the item to whatever you want (all items are 75 life by default), and refer to the item's life in the condition. So make it 50 life for that item and condition (Real): Life of item being manipulated equal to 50 Just make sure all items you use in your map have a different amount of life, and you can use that for all kinds of triggers as a condition. |
| 11-19-2003, 02:19 PM | #3 | |
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just add 1000000 life to the item before checking its life ( that will make the item recover its maximum life) just to avoid class shifting when somebody attacks an item |
| 11-19-2003, 05:42 PM | #4 |
Or, if you don't have that many kinds of items in your map (fewer than 10) you could always use the item's Item Level instead of its Life. |
| 11-19-2003, 06:34 PM | #5 |
have u played warchasers ? well, when u pick up certain items, it gives u gold and takes it away from you...so, look it up... i think it something like "item being manipulated equals to <item>", but i'm not sure...check it out :) |
| 11-19-2003, 06:36 PM | #6 | |
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Yeah thats what it is, what are you guys talking about item life? |
| 11-19-2003, 06:47 PM | #7 |
well, why do it simple when we can do it complicated :))) i only read the first post, and now i read it all :) why using item life when u can do everything with triggers and dummy units...i would have never remembered that item life thingy :))) live 'n' learn :) |
| 11-19-2003, 10:06 PM | #8 |
Thnx, wow you guys answer fast heh =D |
