| 11-20-2003, 01:27 PM | #1 |
how can i use 2 skins on one model? (im using gmax) |
| 11-20-2003, 01:29 PM | #2 |
Yes. You must convert the mdx into a mdl and change the texturpath. |
| 11-21-2003, 09:38 AM | #3 |
emote_sweat you know i realy want to know how to use 2 skins (with difrent skin paths) Textures 1 { Bitmap { Image "Textures/TestSkin.blp", } } how can i get another skin path without it ****es up. |
| 11-22-2003, 02:59 PM | #4 |
i think this is wat u want http://wcwarehouse.omgasl.com/tutori...e=multipleskin |
| 11-22-2003, 04:51 PM | #5 |
How do you edit mdls and mdxs on G-Max? I haven't worked that part out yet. |
| 11-23-2003, 04:10 AM | #6 |
you need an exporter and an importer. Now people say there are none for Gmax. But alas i've found one, late on night while cruising the internet trying to find that extension *i think its an extention*. But the site was in like russian, and i had to do alot of guess clicking. So if i were you i would get the Demo for 3D's max. Then you can get the full version anyway you want from that point on. |
| 11-23-2003, 05:08 AM | #7 |
ummm..... you cant get a demo for 3dsMax, and, its not a file extension, its a script........u need to get ur facts right and TTk u need to assign the diferent material id's to the different geosets (I think) Textures 2 Bitmap{ Image "Number1.blp" } } Bitmap "Number2.blp } } } Materials 2 then copy the bit here and rename the ID (the integer) and it should work |
| 11-23-2003, 05:13 AM | #8 |
scripts that was it thanks. Yeah what do you mean you can't get a demo? When i was looking for it, i first went to the website. It said that if i want to get the trial version i should give some stuff for spammers and phone salesmen than in about 3 weeks a disk should be at my mailbox. |
| 11-23-2003, 04:48 PM | #9 |
thx man =) realy helpfull |
