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Blizzard and Rain of Fire effects

11-21-2003, 05:31 AM#1
Xinlitik
Hey guys,

I'm trying to make Hellfire and Ice Vents.. but I cant figure out how to make Blizzard have the Frost Trap graphic and Rain of Fire to have the Fire Trap graphic.

I went to Blizzard Effect (the UMSWE ability) and changed the graphic to Frost Trap.. I edited the neutralabilityfunc to make rain of fire the fire trap... yet neither have any graphic now. :(

Is there something else I have to change? Anyone have advice? Thanks emote_confused
11-21-2003, 06:18 AM#2
Tiki
dont think its possible to use doodads, try something else
11-21-2003, 06:42 AM#3
Hk-ONE
u can use the doodads, u hav gotta edit da abilityfunc.txt's and den import them into ur map using da TFT editor (keeping in mind u gotta use da correct file paths to get it 2 work)
11-21-2003, 07:13 AM#4
SpectreReturns
Accually you shouldn't directly change it from the spells in the text files, you should use their alternative graphics spell. Usually has a B instead of A in the name.
11-21-2003, 11:48 AM#5
Hk-ONE
o yer i forgot bout dat :P stupid meh...(bangs head on wall) :bangH:
11-21-2003, 10:28 PM#6
Xinlitik
"Accually you shouldn't directly change it from the spells in the text files, you should use their alternative graphics spell. Usually has a B instead of A in the name."

I'm not understand that, sorry. What the heck is the alternative graphics spell? :D
11-23-2003, 12:43 AM#7
Xinlitik
/bump

I still dont know how to do it. :( Can anyone expand on what the above posters said please?
11-23-2003, 04:19 AM#8
SpectreReturns
Sure thing. I've extracted this from NeutralAbilityFunc.txt.

// Rain of Fire (creep, greater)
[ACrg]
Art=ReplaceableTextures\CommandButtons\BTNFire.blp
Researchart=ReplaceableTextures\CommandButtons\BTNFire.blp
Buttonpos=0,2
Researchbuttonpos=0,0
Casterart=
Order=rainoffire

[BNrd]
Buffart=ReplaceableTextures\CommandButtons\BTNFire.blp
Targetart=Abilities\Spells\Human\FlameStrike\FlameStrikeDamageTarget.mdl

[XErf]
Effectart=Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl
Effectsoundlooped=RainOfFireLoop
Effectsound=RainOfFireWave

Now change these lines:

Targetart=Abilities\Spells\Human\FlameStrike\FlameStrikeDamageTarget.mdl
Effectart=Abilities\Spells\Demon\RainOfFire\RainOfFireTarget.mdl

So that the model path matches the model you want it to use. And then your done. Import this file into your map, and pray to god. :)
11-23-2003, 07:50 AM#9
SpectreReturns
Dont listen to him. Just use my method. You dont need to dl anything unnessesary, and that AbilityMetaData.slk prolly wont work (as its very hard to edit that file and get it working).
11-23-2003, 07:55 AM#10
SpectreReturns
Hows my way hard? All you do is export, modify the two things that i easily pointed out, and import it.
11-23-2003, 06:19 PM#11
Xinlitik
"Your method would be difficult for a novice. The method I have is the simplest one. All the files work, the method works perfectly, it only increases the map size by about 200k."

I'm not a novice. :( hehe

I already have UMSWE.. I dont think I can have two different versions of world editors. Thanks, though.

"Now change these lines:

Targetart=Abilities\Spells\Human\FlameStrike\Flame
StrikeDamageTarget.mdl
Effectart=Abilities\Spells\Demon\RainOfFire\RainOf
FireTarget.mdl

So that the model path matches the model you want it to use. And then your done. Import this file into your map, and pray to god. :)"

Will do.

"Doodads\Cinematic\FireTrapUp\FireTrapUp.mdx

Doodads\Cinematic\FrostTrapUp\FrostTrapUp.mdx"

Thanks.

Okay.. hell fire works now.

Blizzard wont work because the Blizzard Effect skill in UMSWE overwrites what I did in the ability func, and it wont let me add a .mdx to the frost trap up.

Oh well.. thanks a ton guys. At least one is working!

Okay got blizzard working. I had to trick the editor by importing a frostrapup that I had extracted from the MPQ so that it didndt automatically take off the .mdx.

Thanks guys!
11-23-2003, 06:51 PM#12
ChaoticPeasant
Quote:
Originally posted by Xinlitik
I already have UMSWE.. I dont think I can have two different versions of world editors. Thanks, though.

Actually I just put my UMSWE in a different folder and it still works fine with the extra features, plus you can still use the normal World Editor..
Then the UMSWE Blizzard Effect skill won't overwrite it.
11-24-2003, 11:31 PM#13
Xinlitik
I've tried using the old editor.. my map crashes it now. :ggani:

Probably because of the triggers etc that I used that are exclusively for UMSWE.

So what do other world editors have over UMSWE? I might DL one..
11-25-2003, 12:08 AM#14
MaliceDR
I could swear I've seen something about an Unknown ability or two having something to do with the graphics for these spells. Hmmm. Time to hit the archive.

Nya.
11-25-2003, 12:08 AM#15
Saik
i don't get what you mean by "using the alternate graphics" though. I can't find any "A" in most of the model paths to begin with, and adding the "B" at the end does no good. good you explain further?