| 11-21-2003, 07:11 AM | #1 |
Hey guys, I'm working on a multiboard economy system for my map, Gods: The Legend. One of the things on the board is your alignment, wether your good or evil. The number needs to change during the game, and I have it set up so that the variables control it. HOWEVER i am using this trigger: Code:
Refresh
Events
Time - Every 5.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 4, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
evil[(Integer A)] Greater than or equal to 0
Then - Actions
Multiboard - Set used icon for multiboard item econobutton[(3 + ((Player number of (Player((Integer A)))) x 10))] to ReplaceableTextures\CommandButtons\BTNDivineIntervention.blp
Multiboard - Set the label for multiboard item econobutton[(3 + ((Player number of (Player((Integer A)))) x 10))] to Go
Game - Display to (Player group((Player((Integer A))))) the text: You are hot stuff
Else - Actions
Multiboard - Set used icon for multiboard item econobutton[(3 + ((Player number of (Player((Integer A)))) x 10))] to ReplaceableTextures\CommandButtons\BTNOrbOfCorruption.blp
Multiboard - Set the label for multiboard item econobutton[(3 + ((Player number of (Player((Integer A)))) x 10))] to Ev
Game - Display to (Player group((Player((Integer A))))) the text: You are evilAny help would be greatly appreciated. [edit]Nevermind, I figured out why its doing this. The player has 4 multiboards overlapping eachother. How do you show a multiboard for one player only? |
