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Editing normal abilities

11-22-2003, 05:51 AM#1
Goma
how do u make a unit so it cant patrol

it may be a basic question, but ive never learned it
11-22-2003, 12:51 PM#2
Arohk
its a verry simple trigger,

E- Unit enters region ( if you want ) or E-Elipsed game time 1 second

C- ---

A-Unit- Order (unit 0000 >gen) to PATROL to ( center of region)


only 1 thing, if the unit you want patrol is neutral passiv make sure the place where it should patrol is not too far away, or it will stop patroling
11-22-2003, 02:32 PM#3
FerretDruid
I think he meant so it CAN'T patrol at all, Arohk - as in, doesn't even have the ability. That's a good question, the patrol icon can be annoying when you want to fill in those command boxes with other stuff.
11-22-2003, 03:38 PM#4
Goma
yea, i want it so you cant.......

ive seen someone have a screen shot without patrol on one of their units, so i thought you could do it.
11-22-2003, 04:01 PM#5
Plasma[Blade]
I'm pretty sure you can do it with .txt editing and then importing the txt files in to your map. However, I've heard that you can use triggers to remove the skill. So you find the 4 letter code for the patrol ability (it's in the .txt files in the MPQ somewhere, the 4-digit code like "AMOV") and then just use triggers to disable that skill. I'd explain it in a bit more detail but I'm on a computer that doesn't have WC3 installed right now.