| 11-22-2003, 10:38 AM | #1 |
I am thinking about writing a tutorial and I want to know what you think the hardest part of the world editor is. |
| 11-22-2003, 10:42 AM | #2 |
proberly spell editing |
| 11-22-2003, 10:52 AM | #3 |
Yes, spells, more specificly trigger enhanced ones (imho). Getting them to work for all players, making sure the exp works, which ability to base it of and why, how to make triggers cause as less lag and memory leakage as possible. It's pretty massive... I just started to realize this a couple of days ago myself. |
| 11-22-2003, 04:06 PM | #4 |
I think that for most people, Trigger-based Spell Editing is the hardest. Takes a while to make sure they work right and it can be very confusing at times. However, I have no problem with it (mostly) and I find the hardest part is terraining, but can't write any tutorial about that. :ggani: |
| 11-22-2003, 04:16 PM | #5 |
Terraining. Its really hard to make nice terrain without 500+ doodads in 1 screen. |
| 11-22-2003, 04:55 PM | #6 |
Fixing server splits that don't seem to directly deal with GetLocalPlayer(). |
| 11-22-2003, 05:29 PM | #7 | |
Quote:
Ahmen to that. Alot of people are afraid to even touch JASS, so maybe a short tutorial on the basics of JASS would be useful. If you did it in a way that wasn't scary, and alot more people would be using more advanced triggers. I'd write a tutorial, but I'm seriously handicapped when it comes to teaching people in an organised and understandable manner. |
| 11-22-2003, 06:17 PM | #8 |
I'm just starting with JASS, but I'm pretty familiar with a lot of scripting languages, so it looks familiar to me. Maybe in a week or two I can make a nice understandable tutorial. |
| 11-22-2003, 06:28 PM | #9 | |
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Ha, there is no such thing as a Terrain tutorial though. It's impossible due to the fact that people have different opinions about terrain "quality". And I would say Trigger-based spells with special effects... |
| 11-22-2003, 07:31 PM | #10 | |
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In fact, I found the ones this site already has really easy to understand once you 've learned triggers |
| 11-22-2003, 07:44 PM | #11 |
Hrm, but trigger spells can be just as ambiguous as terrain! Maybe I can set up a simmple trigger spell system, almost like an api of sorts. Any ideas on what to add? |
| 11-22-2003, 08:04 PM | #12 |
Ok... this is gonna sound wierd but Jass grammer... in a way, cause when i started jass i didnt know how to put the arguments in but i know now its basicly (something, something, something ) i dont know if spaces matter or any of that but thats kinda dumb and would take 2 secs and not help anyone so.. terrain is hardest for me :ggani: |
| 11-23-2003, 01:10 AM | #13 |
Pascal as said numerous times before you cuase the spell damage to do one less the guys total hp if it would kill them. Then add an invisible pheonix fire ability to the hero which deals one damage and you remove in one second. This will kill the enemy unit and gain you XP and EXP. (You should probably make this a function call if this is done in every spell)... |
| 11-23-2003, 02:39 AM | #14 |
Well pascal heres how I do it Sorry for the last posts non sense making Let say that we have a trigger based spell that will do 300 damage. The unit who is being hit by this spell has 200 HP. The spell will set his HP to 1. The trigger then give my hero the pheonix fire ability. Pheonix fire auto-targets the weakest unit in range (you can set this to 999999999999), and can be customized to do 1 damage and have no projectile and have an absurd cooldown. I wait 1 second and remove pheonix fire. |
| 11-23-2003, 02:46 AM | #15 |
Pheonix Fire does not have a fire buff (or will have a very short one ) if you set the value to .01 or set the damage it does to 0. ALthough you right about it doing spell damage. |
