| 11-22-2003, 03:57 PM | #1 |
I'd like to release a synergized version of every spell, but I need to know what you guys think would be good synergestic spells to go together. My idea is that instead of every spell point boosting the other, only one spells boost another (with the exception of the ultimate which boosts every spell but not itself). I've redone the paladin accordingly. Holy Light boosted by Devotion Aura (1 Synergy Level). Devine Shield Boosted by Holy Light (1 Synergy Level) Devotion Aura boosted by Devine Shield (1 Synergy Level) Resurrection Boosts everything 2 synergy levels. Each spell has 7 synergy levels per each spell level. (The 8th synergy level is the same as gaining another leve. Note: Synergies sometime have effects which are not reflected by leveling regularly so gaining another level can be looked as a downgrade) The benefits of my system allows that items can boost spells. Here is how each spell is effected. Code:
Holy Light-200 base heal added per level. 25 added per synergy level. Devine Sheild-15 seconds added per level, Cooldown boosted by 15 a level. 20 Second base cooldown (meaning level 1 cooldown is 35) 2 second cooldown reduction per synergy level. Devotion Aura-1.5 defense added per level. .2 added per synergy level Anyone have any suggestion for the other heroes? |
| 11-22-2003, 04:48 PM | #2 |
I'll post up my old demo map so you can see what I mean... Excuse the title of the map. |
| 11-22-2003, 07:07 PM | #3 |
It's a good idea, it will take lots of time and cnp work to get it done, but it would be nice if you can pull it off. Though it isn't something you can just post and everyone can use it, everyone will have to do their own. |
| 11-22-2003, 08:10 PM | #4 |
Well I feel it'd make a nice addition to those Open RPGs which are basic cookie cutter RPGs. Just slap all the heroes of war3 in a map throw in a revive trigger and walah. This can add some variety to it.. |
| 11-23-2003, 01:12 AM | #5 |
wow kind of dishearting. |
| 12-29-2003, 12:36 AM | #6 |
ahh... just what I needed to test my understanding of Jass... heheh... I was trying to figure out where Ix() was, and finally found it.. yea I figured it was a function to get a single integer coz I read somewhere that all the arrays are 1d. It looks very good, though it's a heck of a lot of extra skills. Must they be hero skills? I thought unit skills would be better because they're all 1 level only. Another optimisation which I was wondering if it could work : This is based on the assumption there's only 1 skill that will give it +20 /synergy eg. Holy Light. make 4 Holy Light hero skills - 3 levels each. Holy Light (1) - 200,400,600 Holy Light (2) - 220,420,620 Holy Light (3) - 240,440,640 Holy Light (4) - 260,460,660 Original skill is Holy Light (1) - of course using your dummy placeholders when you have 1 point in the synergied skill, you start looking at Holy Light (2) instead, and so on. Can you level a skill that you have gotten via triggers? mess around with the +skill pts, and learn ability? --- Yea that's what I was thinking. I still feel that having 86 extra abilities for 4 original abilities are a little hard to swallow... but interesting nonetheless :) |
| 12-29-2003, 12:51 AM | #7 |
I like the idea, though I wish there were a better way to of doing it. Especially for maps that already use custom object data. |
| 12-29-2003, 01:15 AM | #8 |
nice idea i read somthing similar earlyer, dont know were |
| 12-29-2003, 01:30 PM | #9 |
Probably in this thread, it IS over a month old. |
| 12-29-2003, 03:30 PM | #10 |
Well we know have those spell upgrades. It'd probably be easier to set up a unit spell that goes to like 40 levels and just choose rational increments. (I.e. if holy light heals 200 per actually level you set up every upgrade level as 25) When this was released, custom upgrades did not work on custom spells. It was a bug which was fixed thankfully. |
| 12-29-2003, 07:31 PM | #11 |
Don't see a reason to close thiz Zomby Thread. However i think the best thing would be to enhance the spells with trigger, might be certainly difficult for auras but the other spells can be easily replaced by trigggers (man, I made a fake stampede for my arena, I know what I am talking about) |
