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Over 5 learnable skills, is it possible?

11-22-2003, 03:57 PM#1
Plasma[Blade]
Okay, I doubt very much that this is actually possible, but I'm asking just in case. Is it possible to somehow give a hero, say, 10 skills, but only be able to learn 4 of them? Or is the maximum 5 and nothing else can be done about it?

I'm just wondering this for a map I'm making, if it's at all possible.
11-22-2003, 04:09 PM#2
Dragon
Yes and no.
You could give him 10 learnable skills but if he picked 2 that occupied the same slot, he would have wasted a skill point. So you might want to do a "One you learn this spell remove the other" trigger or a trigger to give him back his skill point if he learns 2 skills that overlap.
11-22-2003, 04:54 PM#3
weaaddar
ignore the last guy he is misinformed.

I assure you from a technical standpoint War3 hero objects can not have more then 5 hero abilities. (The ones which can be learned)

I wish we could edit datatypes....

For an odd workaround you can look at my synergy map. Using a dialog you can set spells to each of the 4 placeholder learning spells.
Ofcourse the icon which learn the spell would be wrong. But you can technically have infinite choice using my method.

If this doesn't make sense i'll explain it a bit more:

You have the player chose which spells he wants. (He choses for ease sake Holy Light, Devotion Aura, Devine Shield, and Resurection).
The Placeholder spells are each assigned to one of these spells. (Placeholder 1 to HL, Place Holder 2 to DA, Placeholder 3 to DS, Placeholder4 to Res).
Each time the guy levels up the placeholder spell he removes his old version of the spell, and adds an upgraded version of the spell. (Place holder 1 is leveled once, since its a placeholder it just except the points and has no effect, a trigger intercepts the upgrade and adds Holy Light version 1. You upgrade it again, You remove Holy Light Version 1 and add Holy Light version 2).
The placeholder spell of choice is Healing Ward Aura. The best quality aura always work (The one which heals most so healing wards can still effect your hero), and you can assign an infinite number of them to your hero which heal nothing.
11-22-2003, 05:33 PM#4
AZN-Enigma
you can use creat custom spells, such as a lvl 1, lvl 2, lvl 3 as all units spells and use triggers to add it to the hero instead of having the hero clicking on add skill, use triggers like a dialogue box but thats to advance for me so how bout a shop where they can buy skill with exp or somthing.
11-22-2003, 06:01 PM#5
Dragon
Quote:
Originally posted by weaaddar
ignore the last guy he is misinformed.


Instead of saying "NO UR WRONG THIS IN RITE WAY" you can just post your way. By the way, you've contradicted yourself. In that other thread you made you essentially said "Making noobs feel bad is bad". You could call me a noob, and you made me feel bad. UBER CONTRADICTION!
11-22-2003, 08:03 PM#6
Dymus
As far as I know, the easiest way to increase the number of spells a hero can have is to use the SpellBook ability. It replaces the command window(move, stop, attack, etc...) and replaces it with 11 empty spaces to put new spells in(the 12th space is for the cancel command to go back to the regular window).
11-22-2003, 08:09 PM#7
weaaddar
Um you gave bad information. if i just posted that you were wrong the guy would be left thinking hey which of you two are correct?

I didn't call you a "n00b" or make fun of you in anyway. Misinformed merely states that you are ignorant (meaning you have not actually tried it yourself not saying your stupid )of the matter at hand
11-22-2003, 08:21 PM#8
35263526
Maybe Blizzard will fix this in UberPatch 1.13! I'm seriously hoping so. As it is, I'm using a method very similar to weaaddar's in a little map I'm playing on my LAN. It is relatively easy to do once you have a framework set up, although it can be tedious getting it all right.

ThePersonThing: weaaddar was perfectly correct. You can't give a hero more than 5 skills in the object editor. Go try it.
11-22-2003, 08:32 PM#9
Vexorian
I don't think blizzard would ever fix that since this limit is to save memory.

you can make a hero ability as always and give it to the hero by triggers ( but it will be considered a normal ability) then you can use upgrades to level that special ability (just take a look at the upgrade that makes necromancers summon skeleton mages for more information)

ThePersonThing : he said that you was misinformed and that is true because you gave a wrong answer so please calm down and avoid posting wrong answers in the future.
11-22-2003, 08:46 PM#10
Dragon
Quote:
Originally posted by 35263526
ThePersonThing: weaaddar was perfectly correct. You can't give a hero more than 5 skills in the object editor. Go try it.


Quote:
Originally posted by Lord Vexorian
ThePersonThing : you gave a wrong answer avoid posting wrong answers


So much for the local populace being nice and inteligent about it.

Both of your comments suggest that I knew it was wrong but told him that anyway, I didn't know it was wrong. Grow a brain.
11-22-2003, 08:54 PM#11
Vexorian
I was meaning "only post answers when you are sure they are right"
11-22-2003, 08:58 PM#12
35263526
Quote:
Originally posted by ThePersonThing
So much for the local populace being nice and inteligent about it.

Both of your comments suggest that I knew it was wrong but told him that anyway, I didn't know it was wrong. Grow a brain.

Excuse me, but where did I even implie that you posted maliciously? I used to think that, so I know its an easy mistake to make. I was actually posting because of the way you responded to to weaaddar.