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Help with this trigger

09-13-2002, 10:21 PM#1
ngevangelion4
Ok. I have a map that has units walking down an area, and has a hero next to a group of circle of powers that represent each unit that walks by. I need to know how to make a trigger that when unit X is in area1 and when hero X is on cicrle of power 1 , count this as a hit, but when unit X is in area2 and hero is not on cicrle of power count this as a miss. Thank you if you can help me. Ill post the map also one day if I finish it ( I have been putting it off).
09-14-2002, 04:34 AM#2
Guest
I HAVE NO IDEA WHAT YOU MEAN!

With that said, here's my guess.

First, give each circle of power a corresponding region. Then, set up 2 triggers.

Trigger 001
Event
Unit - A unit enters (Area 1)
Condition
(Triggering Unit) Equal to (Unit X)
(Circle of Power 1) contains (Hero X) Equal to True
Action
Set Hits = (Hits + 1)

Trigger 002
Event
Unit - A unit enters (Area 2)
Condition
(Triggering Unit) Equal to (Unit X)
(Circle of Power 1) contains (Hero X) Equal to False
Action
Set Misses = (Misses + 1)

Again, I have no clue what you're talking about. But, I hope it helps.
09-14-2002, 04:29 PM#3
ngevangelion4
ok I included a picture to help. I want it so when the green sheep gets inbetweenn the smokesmudges the players hero must step on the green cricle of power to kill it. But if he doesnt the sheep goes by and stays in the end area. At the end of the round the number of sheep are counted up and the number of sheep if how many points that player get off his remaining lives. If you havent guessed by now it a dance dance revolution game.
09-15-2002, 02:49 AM#4
ngevangelion4
Anyone know how?