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Attachment points for special effects

11-22-2003, 10:54 PM#1
Darkeggy
Could you guys tell me all the attachment points please? All i know of are origin and head, but I know there are more.
11-22-2003, 11:00 PM#2
FerretDruid
Use the Search button, all you need to enter is attachment point and you will find your answer(s). I don't know them all though, or I'd tell you.
11-22-2003, 11:37 PM#3
Trixie-
Attachment Point Names:
overhead (floats over the unit's head, but doesn't sway with
the head as it animates)
head (sways with the unit's animation)
chest
origin (usually at the base of a unit's feet)
hand
foot
weapon (for heroes)
sprite (for buildings)
medium (for buildings)
large (for buildings)

Attachment Point Modifiers:
left
right
mount (for mounted units)
rear (for quadrupeds)
first (for buildings)
second (for buildings)
third (for buildings)
fourth (for buildings)
fifth (for buildings)
sixth (for buildings)
rallypoint (for buildings)

(For full document see attachment)
11-23-2003, 02:10 PM#4
Darkeggy
Wow. I never expected this many attachment points. :) Thanks guys.
11-23-2003, 03:27 PM#5
Gel
to put the weapon in the model's hand i import the .mdx to the editor?

i think titan with garithos axe or the ice sword would look cool. & changing the weapon whenever u acquire that item. the spears look very nice too!
11-24-2003, 11:27 PM#6
Gel
how do i import the file to my map though?

since TFT already comes with some new models, can i just simply type in the string for the attachment?

if the model has a weapon already, i'll put it in the free hand for now.
11-25-2003, 02:12 PM#7
Gel
in terms of creating a weapon in the hand of a unit when they acquire it:
special attachment points & .mdx

what should the trigger be?
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Sold Item)) Equal to Ogre Axe
(Item-class of (Item carried by (Triggering unit) in slot (Random integer number between 1 and 6))) Equal to (Item-class of (Item carried by (Triggering unit) of type Ogre Axe))
Actions
Special Effect - Create a special effect attached to the hand left of (Triggering unit) using war3mapImported\chieftainaxe.mdx

it doesnt work right. [b]
11-25-2003, 02:55 PM#8
Vexorian
Don't ever use triggers for that =P

Check this whole thread, attaching weapons tutorial