| 11-22-2003, 10:54 PM | #1 |
Could you guys tell me all the attachment points please? All i know of are origin and head, but I know there are more. |
| 11-22-2003, 11:00 PM | #2 |
Use the Search button, all you need to enter is attachment point and you will find your answer(s). I don't know them all though, or I'd tell you. |
| 11-22-2003, 11:37 PM | #3 |
Attachment Point Names: overhead (floats over the unit's head, but doesn't sway with the head as it animates) head (sways with the unit's animation) chest origin (usually at the base of a unit's feet) hand foot weapon (for heroes) sprite (for buildings) medium (for buildings) large (for buildings) Attachment Point Modifiers: left right mount (for mounted units) rear (for quadrupeds) first (for buildings) second (for buildings) third (for buildings) fourth (for buildings) fifth (for buildings) sixth (for buildings) rallypoint (for buildings) (For full document see attachment) |
| 11-23-2003, 02:10 PM | #4 |
Wow. I never expected this many attachment points. :) Thanks guys. |
| 11-23-2003, 03:27 PM | #5 |
to put the weapon in the model's hand i import the .mdx to the editor? i think titan with garithos axe or the ice sword would look cool. & changing the weapon whenever u acquire that item. the spears look very nice too! |
| 11-24-2003, 11:27 PM | #6 |
how do i import the file to my map though? since TFT already comes with some new models, can i just simply type in the string for the attachment? if the model has a weapon already, i'll put it in the free hand for now. |
| 11-25-2003, 02:12 PM | #7 |
in terms of creating a weapon in the hand of a unit when they acquire it: special attachment points & .mdx what should the trigger be? Events Unit - A unit Acquires an item Conditions (Item-type of (Sold Item)) Equal to Ogre Axe (Item-class of (Item carried by (Triggering unit) in slot (Random integer number between 1 and 6))) Equal to (Item-class of (Item carried by (Triggering unit) of type Ogre Axe)) Actions Special Effect - Create a special effect attached to the hand left of (Triggering unit) using war3mapImported\chieftainaxe.mdx it doesnt work right. [b] |
| 11-25-2003, 02:55 PM | #8 |
