| 11-22-2003, 11:11 PM | #1 |
I want to amke it so that you have to have a certain amount of strenth agil, intelligence so that oyu can use an item. Along with hero level. How do i do this? And if this has anything to do with the item drop technique when you have 1 item and you pick up the same on it drops it, then you will have to explain that too. because it just doesnt make any sense.Thansk |
| 11-23-2003, 02:08 AM | #2 |
ne one? this mus tbe harder than i thought. |
| 11-23-2003, 02:34 AM | #3 |
when a unit picks up the item just check to see that all these things fit. If one does drop the item and send a message. That help? |
| 11-23-2003, 03:24 AM | #4 |
Incase you don't know how the triggers are. I think this SHOULD work. Trigger 1 E - A unit Acquires an Item C - Item Class of Item Being Manipulated Equals to (THIS IS MY ITEM) C - Strength/Agility/Intelligence of Hero Manipulating Item (Exclude/Include Bonus) Less Than (This is the minimum requirement to use the items!!) A - Drop Item Being Manipulated From Hero Manipulating Item |
| 11-23-2003, 03:33 AM | #5 |
This should be pretty obvious (probably a typo on the repliers part) but if you need a minimum requirement of str agility and the like it would be MORE THEN instead of less. Just pointing out the typo :ggani: |
| 11-23-2003, 03:45 AM | #6 | |
Quote:
actually, less than is correct, as in this particular trigger, putting more than would mean that having more than the required str, etc would make the item drop. This trigger says that if the hero does not meet the requirements (less than) then the item drops. |
