| 11-23-2003, 12:42 AM | #1 |
i created a unit, then i order it to a few spots, like so , A-----B-*` `*-C It travels from A to B to A... which i dont want it to, i want it to go to C, and when it does go to C, instead of stopping there, the unit starts travelling BACKWARDS so C-B-A, Which is really ****ing annoying, ive set the unit to MOVE TO, not PATROL TO, and ive also set region C to "WHEN UNIT ENTERS, ORDER TRIGGERING UNIT TO "STOP!" however that does not work either, care to explain somebody? |
| 11-23-2003, 12:44 AM | #2 |
Could you post the trigger? The problem is obviously part of the trigger you didn't mention. |
| 11-23-2003, 12:53 AM | #3 |
sure here it is TRIGGER 1 Event - Map Initizalion Action - Units = Order Sorceress to Move To (Center of ScoutsSuddenReport1) TRIGGER 2 Event - Unit enters region (ScoutsSuddenReport1) Action - Unit = Order (Triggering Unit) to Move To (Center of ScoutsSuddenReport2) I hit test map, i see the sorceress move to ScoutsSuddenReport2, stay there for 5 seconds, they hover back to ScoutsSuddenReport1, then back to where it was originally . |
| 11-23-2003, 01:01 AM | #4 |
For your 2nd trigger try this instead: Action - Unit = Order (Event Response - Entering Unit) to Move To (Center of ScoutsSuddenReport2) Use the most appropriate event response whenever possible ;) If that does not fix your problem post the whole triggers... EDIT: You might want to toss in a condition for the 2nd trigger Unit comparison - "Entering unit equal to Sorceress" |
| 11-23-2003, 01:11 AM | #5 |
my god... it worked... Thank you! I dont believe it was that freakin simple! Gah! Praise u! :D |
| 12-03-2003, 04:30 AM | #6 |
Another case closed :ggani: Something similar happened to me, I found out it was because the unit was neutral passive and "camped".. I was about to say the same thing "Entering Unit" but you beat me to it :D Triggers sure can be a pain in the *** ://// |
