| 11-23-2003, 08:28 AM | #1 |
I dled a pandaren bottle, but when i try to attach it or place it, it well, isnt there. Ive imported through the world editor. Would it make a difference if I used WinMPQ? EDIT: while Im here, does anyone know how I could make a units attack have a chance to cast a spell? say, 30% chance to cast Drunken Haze on attack. |
| 11-23-2003, 09:24 AM | #2 |
If it can cast the spell normally, then this is very simple, use event generic unit attacks unit, use conditions to specify the unit, and then do an if then else where if a random number between 1 and 100 is 30 or less then cast the spell else do nothing. If the unit can't cast the spell normally, you have to go through this whole ordeal with a neutral hostile caster being made and destroyed and all that stuff. |
| 11-23-2003, 12:33 PM | #3 |
i think its easier to just make a custom lightning orb ability (the new one) and change the chance and the spell to drunken haze |
| 11-23-2003, 12:39 PM | #4 |
easy as that huh? sweet. he cant cast drunken haze normally. I might make it just a chnace to have uber explosion chance, instead of drunken haze, because youd have ppl in premanent drunken haze... |
| 11-23-2003, 04:04 PM | #5 |
I'm pretty sure you can set a duration for the effect with the lightning orb ability, a unit isnt permanently purged or slowed or anything. |
| 11-23-2003, 04:56 PM | #6 |
anyone know why the models dont show? Anyone used them before? i got them from campaign creations. |
| 12-28-2003, 11:54 PM | #7 |
you may have to close WE and reopen it. I know 1.12 had issues with imported files, but I haven't tried 1.13 with it yet. |
