| 11-23-2003, 12:25 PM | #1 |
I have a map with a cinematic intro and instructions on how to play the map. Problem is, if any player hits escape, it makes the message disappear for everyone. Then since there are many waits between transmissions, you just sit and stare at the blank screen until the next message. I'm not asking how to fix it so the cinematic ends... I can do that. I don't want the cinematic to end. I want everyone to have to see it. How can I make a player hitting escape not ruin it for the others? |
| 11-23-2003, 02:57 PM | #2 |
End game for any player that presses escape. :no: |
| 11-23-2003, 04:29 PM | #3 |
event: player pressed esc action: send msg to player -> CUN.T CUN.T CUN.T CUN.T CUN.T CUN.T CUN.T CUN.T CUN.T CUN.T CUN.T CUN.T CUN.T CUN.T CUN.T CUN.T CUN.T CUN.T CUN.T CUN.T CUN.T CUN.T CUN.T CUN.T CUN.T CUN.T CUN.T CUN.T CUN.T CUN.T CUN.T CUN.T CUN.T CUN.T CUN.T CUN.T CUN.T CUN.T CUN.T CUN.T |
| 11-23-2003, 05:16 PM | #4 |
ok try this: Events Player presses the up arrow key. Actions End the cinematic for the triggering player. This will keep the dialogue from disapearing. :D Bloodlust, dont spam. |
| 11-23-2003, 10:29 PM | #5 |
None of these so far are solutions. Other than calling the player names for hitting escape. He can still do it to be annoying and grief other players out of the needed introduction. |
| 11-24-2003, 05:10 AM | #6 |
I found the answer, so I figured like a good forum user I thought I'd share it so if others had the same question they'd have an answer... http://www.hut.fi/~tgustafs/wc3_escclear.html Keith |
| 11-28-2003, 02:37 AM | #7 |
n:ggani: :ggani: |
