HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

animation

11-23-2003, 04:41 PM#1
-={tWiStÄr}=-
ok.. omfg do we need a tutorial on art tools modeling.. but for now, ive got my animations set up... but when i move a bone it moves the entire area away from the rest, without staying connected... i know its because theyre detached from eachother... so if they were attached is there a way to link an area of an object to another without detaching?
11-23-2003, 06:10 PM#2
Borric der XIII
In the user proberty editor there is a point connect. Just check it.
11-23-2003, 07:55 PM#3
-={tWiStÄr}=-
im pretty sure i have it checked but ill try again, you have all the meshes you want animated selected right?
edit: no that didnt work..
11-23-2003, 08:04 PM#4
Borric der XIII
I think you must do it mesh by mesh and try to set the connection radius to 1.
11-23-2003, 08:09 PM#5
-={tWiStÄr}=-
connection radius?
11-23-2003, 08:16 PM#6
Borric der XIII
The real name is connect distance.
11-23-2003, 08:19 PM#7
-={tWiStÄr}=-
nope :(
11-23-2003, 08:23 PM#8
Borric der XIII
In 3ds max there is not any effect. Only in the preview or in wc you can see it.
11-23-2003, 08:29 PM#9
-={tWiStÄr}=-
ah ha... thats not very convieniant, you cant see what ur doing
BUT THANKS A TON!!