| 11-23-2003, 07:54 PM | #1 |
Ok, how do i make the mana shield to act like it did in the Beta (BloodMage old spell) http://starcraft.org/screenshots/WC3..._001512_20.jpg Is it even possible? |
| 11-23-2003, 08:51 PM | #2 |
Hmm, ok, well I got it working I think, but it only works for preplaced units, because I used a "Unit takes damage" event...If you're making this for an rpg or an AoS it shouldn't be a problem, just make choosing this hero special by have 12 of them off screen under neutral passive or something then move them and change owners and also copy the trigger with the event damage for each one. That works right? I think it will. Anyway I didn't make it designed for multiplayer so you'll need to fix the special effect triggers and stuff. Enjoy |
| 11-23-2003, 11:31 PM | #3 |
you can do it for non-preplaced units as well if u store them as a variable. ie Create 1 unit at location set variable equal to placed unit etc etc |
| 11-24-2003, 12:35 AM | #4 |
O-O I WANT THAT BLP! THATS SO COOL! Where can i get it?LOL |
| 11-24-2003, 04:08 AM | #5 |
It's already in there. You just gotta find it. |
| 11-24-2003, 09:13 AM | #6 |
Phobos, actually, no you can't when it comes to specific unit events. Doesn't work I'm afraid. You need to use generic unit event and then check for the unit with a condition. Or perhaps there's a WE add on that allows you to...but I have UMSWE, I would've thought it would include such an important feature. |
