| 11-23-2003, 08:51 PM | #1 |
I have 2 questions. #1 For some reason this trigger doesnt work here is the trigger, ill explain the problem after Events- -Unit - Unit X <gen> Dies Actions- -Quest - Display to (All players) the Quest Completed message: |c0000ff00The Quest... -Trigger - Run Tree2 <gen> (ignoring conditions) -Sound - Stop music After fading -Sound - Play Forest_Temple <gen> There is the trigger, it isn't doing any of the things i told it to do in there. I have a anouther trigger that runs a cinematic when Unit X dies, is that why it is not working? #2 How do you make it so you can walk through a tree. |
| 11-23-2003, 09:38 PM | #2 |
Unit - Turn Collisions Off. That can make it walk through anything.... Not sure if this helps though. |
| 11-23-2003, 10:09 PM | #3 |
is your trigger turned off ? or do you use a action that turn this trigger on/off? if not i have no idia why it dont work btw, for the trees, make a new tree at destructible doodads and set map-progress(if its that) to nothing |
| 11-23-2003, 11:50 PM | #4 |
set the tree walkable. |
| 11-24-2003, 01:37 AM | #5 |
I dont want all trees walkable, just some in a certain area....... |
| 11-24-2003, 01:54 AM | #6 |
Then why dont you make a new Destructible with a Tree wall as base with Circle of Power Patthing Texture or just make it walkable or something like that, to be added in the areas you want to walk through trees, and in the other areas add standard trees And, yes, if you enter cinematic mode you wont be able to run many of the actions, you should make that trigger and the cinematic one into a single trigger |
