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Height of camera PROBLEM

11-24-2003, 02:01 PM#1
ProFeT
hi all, someone said me that a progam was made to know the height of a unit in the game, in order to configurate camera.

I would make a similar camera, whom stay ever at the height of the targetted unit. (I ve made walkable doodads)

plz help me !!
11-24-2003, 10:17 PM#2
Swift_Rapier123
The height detection function is built into the fps control program. The control program will be a part of the FPS SDK.
11-25-2003, 11:32 AM#3
ProFeT
Are this progam available ??
11-25-2003, 06:21 PM#4
TheEpigoni
Actually height detection isn't inside the fps control program =).
Height detection is done by directly reading the map file with a program (which will be available with the sdk) and then the program prints out a list of declarations for an array of strings which basically maps out every grid point on the map. Then the heigh algorithm within the map (the triggers) uses the location of the unit, the slope based on the heights of the grid points, etc. To perfectly return the exact height of the unit. Once again all this will be available with the SDK.
11-25-2003, 07:02 PM#5
ProFeT
thx :)

and when this SDK will be released ??
11-25-2003, 10:05 PM#6
Hydralisk96
when they say it is =P
12-07-2003, 04:14 AM#7
Buttink
y dont u just get a program to read the w3m say its height, add however much to make it at the head. Then, u make a array of the map in order of pannel starting from the left going up and down to the right in order to have a thing to find it
12-19-2003, 01:55 AM#8
Quetz2
Could you simply make it so that when a unit enters a region you switch to a higher camera over so long?
12-19-2003, 06:44 PM#9
Vaderman
You can but then the entire program would have to be individually configured for each map with special triggers.