| 11-24-2003, 04:11 PM | #1 |
If anyone knows how to use the event codes, please let me know... As fas as I can read and understand it looks like you put the name of the point helper to the code for the model like the footprint example, FPRxFBR1 or whatever, and then you make a notetrack and put in blank key frames? Thats what I got out of reading it... If anyone has got this to work let me know! Its like the only thing I cant figure out so far... I tried quite a few things but nothing has worked so far! What i NEED my model to do is have rotating orbs like the Blood Mage has with those glowing fireballs, from what I read it seems its best to use the spawn model thing... if there's an easier, or better way please let me know! -DB |
| 11-24-2003, 06:59 PM | #2 |
the bloodmage got an ability which creates these SFX as intz of the game... just copy the ability and change path to ur model... (with *.txt editor oder exel i think) MfG B~L~ |
| 11-25-2003, 02:15 AM | #3 |
the orbs are done through attachments on the blood mage and then he is given the orb ability |
| 11-29-2003, 01:07 AM | #4 |
thanks guys, I think i figured it out Peace, |
