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Ammo System, yes or no?

11-24-2003, 06:35 PM#1
Lucent Dark
I am currently working on a revolutionary naval warfare mod in which you will control your fleet as well as the crew aboard each ship. I am strongly considering using an ammo-type system for all ranged units ie: riflemen, archers, boats. The way it would be set up is you have to purchase ammo for each unit and when that unit has used his ammunition it will only use its melee attack(except boats). By use of this system I hope to bring more strategy to the map however I would like to what everyone thinks would be best. Feel free to post your input.
11-24-2003, 06:52 PM#2
|)@rk-Revenant
that would be cool... good luck on getting it to work though...
11-24-2003, 06:55 PM#3
BlackLotus
@Revenant
That's not difficult to make!

@Lucent
Nice Idea... not difficult to make,
but u should implement a reload system too
(for rifler after 2 shots) and for mgs ( after 48 shots)
...
so u get much more strategy ingame...

(just a bunch of integer [array] vars ;))

MfG
B~L~
11-24-2003, 08:02 PM#4
Hunter0000
yeah, that isnt too hard because all you have to do is detect attacks and if they have ammo, make them use it, and if they dont you let them use thier normal melee attack. You could eaily even let them switch between too.
11-24-2003, 08:31 PM#5
Karma Patrol
What you might want to do is not have ammo for individual units, but having each team have a certain ammount of every ammo. Each time a unit shoots, you would check thier ammot type and decrease it. It would make it a lot easier that ammo per unit. I am thinking on a larger scale though =P
11-24-2003, 08:53 PM#6
theJ89
This would be a good example of what custom unit values are there for...
11-24-2003, 09:18 PM#7
Lucent Dark
Quote:
Originally posted by Technetium
I am thinking on a larger scale though =P


As of now, it is a 4 player FFA map with random neutral hostile spawns, as well as a few static spawns. Each player will command a maximum of 7 ships with some ships having up to 12 crew members. I realize 7 ships may not seem like much, but the amount of micro'ing 7 seperate crews is going to be plentiful. Your idea could work perhaps if I allocated ammo into 7 unit groups, one ammo-group for each ship's crew. Not sure which route I'll take yet, but I'm glad to see the positive response for the idea.

LD
11-25-2003, 11:32 AM#8
Stinky_Pooh
when you say ship "crew" what exactly do you mean? are they actually going to show up on board or what?! (if they are going to be vissible not in cargo of ship, but vissible on deck, how did u do it?!?)
11-25-2003, 01:14 PM#9
FerretDruid
Sounds pretty cool!

You could use the chaos ability to transform units to their melee only forms when they are out of ammo, real easy stuff.
11-25-2003, 05:35 PM#10
LegolasArcher
Yeah, It would make it more realisting. If you want an easy way to show it and dont have spell casters use mana!
11-25-2003, 06:50 PM#11
Karma Patrol
I would reccommend what I posted if you are having a lot of units for each player, otherwise you may have a hard time keeping track of the ammo. This would also make it easier for ech player to buy more ammo.
11-25-2003, 09:22 PM#12
Lucent Dark
Quote:
Originally posted by Stinky_Pooh
when you say ship "crew" what exactly do you mean? are they actually going to show up on board or what?! (if they are going to be vissible not in cargo of ship, but vissible on deck, how did u do it?!?)


You will be able to able to see each ship's crew on deck rather than the "cargo hold" and other players, as well as yourself, will be able to board each other's ships and fight to take over the boat. One drawback when trying to do this is the player attempting to board will have no idea what defenses the enemy ship has on deck, but that just makes it all the more interesting.

LD
11-25-2003, 10:09 PM#13
Stinky_Pooh
what are u useing to keep them "onboard"? are they just in another part of the map, pretending to be onboard, or did you find some attachement points, or do u tell them to move to the location of the boat every few seconds and have them as crew?

what im trying to say is can u give me a screenshot so i can see how they look "onboard"?
11-26-2003, 02:16 AM#14
Lucent Dark
Quote:
Originally posted by Stinky_Pooh
what im trying to say is can u give me a screenshot so i can see how they look "onboard"?


If you note my sig the map is more unfinished than finished, as soon as I get to where I feel I can have some acceptable screenshots to post, I will.

But to answer your question on exactly how I'm doing this, each boat's deck is a seperate part of the map, yes. Doing it this way provides the most efficient way, in my opinion, to make the combat system work the way I planned it. When finished I'm confident it will look pretty sharp as well. :D

LD
11-26-2003, 12:42 PM#15
Stinky_Pooh
ahhh well, that dashed my hopes, i thought u had found some REALLY cool way to stick SEVEN dudes on the ships ACTUAL deck... too bad...

well this isn't supposed to discorage u, but do the best u can, cause that type of warfare sounds kinda lame 2 me... like haveing ships colide in see would make u go into micro manage mode or what?!? anyway its too bad someone cant go and model edit the boats for you so that u can get 7 deck attachment points on them, and in that way you could make the boats 2-3 times origional size and at least make it look like there are the crew on-board.... just an idea.