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Any Player Event?

11-24-2003, 11:04 PM#1
Hunter0000
is it possible?

it gets really annoying if you have to type in player one does this, player do does this, ect...

Even with copy, it gets really anoying, is there any way to do "if any player does this"?
11-24-2003, 11:12 PM#2
Evil-Tormenter
Can't you set a player group into a variable, and then use this variable for the trigger???
11-24-2003, 11:12 PM#3
Hunter0000
Quote:
Originally posted by eviltormenter
Can't you set a player group into


There is no player group option for events
11-24-2003, 11:20 PM#4
Arohk
Player - (Player((Random integer number between 1 and 12)))

the only thing that should work for all players together in event, i never tried it out
11-24-2003, 11:21 PM#5
FerretDruid
Maybe something like..

Code:
Player - (Player((Min(1, 12)))) types a chat message containing text as An exact match

That's all I came up with, but I have no way to test it.
11-24-2003, 11:38 PM#6
Hunter0000
Quote:
Originally posted by Arohk
Player - (Player((Random integer number between 1 and 12)))

the only thing that should work for all players together in event, i never tried it out


no, that will pick a random number when any player does the event, and only do it if it matches.

Ferret, Im doing it for arrow keys and stuff, not text msgs.
11-24-2003, 11:44 PM#7
FerretDruid
Dude.. The text message was just an example, the player input field is all that matters. It's not like you told anyone specifically what you were doing :D
11-24-2003, 11:45 PM#8
BananaTwist
what are you trying to do?
11-25-2003, 02:40 AM#9
Eriond
He's trying to find out if there's a generic player event... To the extend of my knowledge there is no such thing.
11-25-2003, 03:16 AM#10
Biflspud
Of course, by the time Hunter's done checking this thread, he would have wasted maybe 2 hours, whereas creating one set of "Player 1 does X, Player 2 does X" triggers and copying them into multiple triggers would surely take less than 2 hours.

Go fig.
11-25-2003, 04:44 AM#11
Dragon
Quote:
Originally posted by Biflspud
Of course, by the time Hunter's done checking this thread, he would have wasted maybe 2 hours, whereas creating one set of "Player 1 does X, Player 2 does X" triggers and copying them into multiple triggers would surely take less than 2 hours.

Go fig.


Ironic isn't it? Hes trying to find a quicker way when in reality it will probably take him less than 2 total hours his entire life to just copy and paste.
11-25-2003, 05:02 AM#12
Cloud-Strife
such is the paradox that we all go through.

People strive to find out ways to make things easier or cheaper or way to lessen workload, however in doing so, they generally take more time and use more energy searching for the shortcut method than actually doing it the original/regular/first way.

Take item duping in RPGs for example, people strive to find out the formula for duplicating items in games like Diablo II, and usually spend more than several hours a day testing ways to do so. In the time they spend doing so, they could have probably found plenty of good rare equipment to sustain them and might have actually played and had fun while gathering them.
11-25-2003, 03:21 PM#13
Vexorian
Quote:
Originally posted by Hunter0000
is it possible?

it gets really annoying if you have to type in player one does this, player do does this, ect...

Even with copy, it gets really anoying, is there any way to do "if any player does this"?



Trigger: Da Trigger
Events:
none
Conditions: blah blah blah
Actions: blah blah blah

Trigger: Add events to Da Trigger
Events:
Map Initialization
Conditions: none
Actions:
for each integer a from 1 to 12 do (actions)
trigger - Add event to trigger (Da trigger) (Convert player index to player : Player(integer A)) does this thing
11-25-2003, 07:03 PM#14
Hunter0000
llol, thats good good idea!

Il do that for now on!(by the way I didn't stop doing the events, I just was wondering if I could do it easier)
11-25-2003, 08:22 PM#15
Stinky_Pooh
uhhhhhhh does that really work?!?! if so....

i would be very happy, because i have had same trouble for a LONG time now...

-and-

y not just list them all in the front of the trigger instead of makeing a seperate trigger to add them in....
like this: