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Demo: Stackable charged items

11-25-2003, 10:28 PM#1
FerretDruid
Here it is! Almost perfected... I've got one issue left to solve, and that is defeating the cooldown of the charged items to prevent exploitation. You would see what I mean if you knew what I did here ;)

There is of course some technicalities, as in - this won't work with an Ankh of reincarnation without making additional triggers to kill the dummy units that use the charges (they each have an instant infinite reincarnation ability so this is easily done), it won't work with items that require a target without making additional dummy units to be the targets of those items (also easily done). The reason I didn't impliment either of these into the demo is that I don't feel it's practical to be able to accumulate many of these types of items, but if it's a popular idea I might put it in there just to make it complete.

Check it out and let me know what you think, or how I could improve or simplify it! :D

Edit2: Okay, I fixed it 8))
11-25-2003, 10:53 PM#2
Hunter0000
The "Trigger repository" is there fore a reason by the way.

Just for future notice..
11-25-2003, 10:58 PM#3
FerretDruid
I don't know about you or anyone else, but I don't really care to put unfinished triggers in the repository. As long as this is a work in progress it's staying in map development, I think it's more appropriate.

But if it makes you feel better, I was perfectly aware of the other forum options that I had. ;)