| 11-25-2003, 10:48 PM | #1 |
how do you do make and ammo system. |
| 11-25-2003, 10:51 PM | #2 |
there are tons of ways, the easies the impliment probally would be: a) the custom value method or b) the item method Pick one and Il explain it better for you. |
| 11-25-2003, 10:51 PM | #3 |
There are several ways. But essentially you need to setup variables or custom values for the units, and set them to how much "ammo" you want them to have, then lower than value when they attack. Then disable/change their attack when they are "out" of ammo. You could also use mana instead of variables on units without spells. Heh, same time post :D |
| 11-25-2003, 11:17 PM | #4 | |
Quote:
ill take the item method. or B pls |
| 11-25-2003, 11:19 PM | #5 |
make an item called "ammo" that has a dummy spell on it with the ammount of charges you want. Make a trigger that checks attacking units for ammo, if they have it, it uses one charge then continues attacking, if not it stops attacking. |
| 11-26-2003, 12:22 AM | #6 |
E- A unit attacks A- Subtract 1 wood from owner of attacking unit C- Player X has no wood A- Set ally status of player X to player X to Ally A- Lock ally status And make it so the unit can't attack friendly. *Note: Some of these events/actions/conditions may not exist and/or be phrased differently in the World Editor. |
| 11-26-2003, 01:28 AM | #7 |
ok if i have it so it drains one amount of ammo (item) then when i do that what if i want them to switch to another attack |
