| 11-26-2003, 03:00 AM | #1 |
November 25th -------------------- There will be a big innovation to the character stats, I will simulated everything using variable. This mean I will use complex equation to set all those stats: HP MP Level Exp / Exp+ Current and For next level Experience Attack increase damage dealt Defence decrease damage received Spirit increase magic damage(or effect) dealt Magic Def decrease magic damage received Speed boost the ATB bar Evade increase chance to dodge an attack Luck increase chance to critical hit, decreased chance to miss... Hiden stats: Damage Magic Damage TimeBarNumber Critical Hit% Miss% Hidden stats are affected by the "normal" stats and the target during battle... Damage = Attack - Defence(target, usualy enemy) Using simulation will enable us to do lot of thing we couldnt really do before. Normal stats are affected by level, character and equipment. I plan adding an element system(fire,ice...) later. Some of you have asked me to let player select any target he want(with some restriction) so I decided to add this idea. (you can attack an ally too now), this add some spell idea like confuse or "healing" an undead unit(based on the element system) NOTE: We were using the default blizz stats system before. If you already done this, you probably know that the equation can be quite hard to write(and to think). Any suggestion or comment? |
| 11-26-2003, 01:45 PM | #2 |
It'd probably be best to do those separately. At least, most of them. Example: [i]If L=1, Then Do {Add 100 to Health} or something like that. Just set each force that changes the stats as a separate If-Then-Else action. These can lower or raise Health, Mana, and variables. I'll think about it. |
| 11-26-2003, 01:55 PM | #3 |
Well I say we stick to the FF status types. Fire damages blizzard, Blizzard damages fire, water damages lightning and lightning damages water. Holy over undead etc. |
| 12-06-2003, 06:19 PM | #4 |
I finished the test map with almost every stats and equation we'll be using. The only remaining equation do finish are the Hit%, miss and evade. I'll work on adding all of this to the main map as soon as I can. |
| 01-04-2004, 05:22 PM | #5 |
I thought it was: Water kills fire Fire kills earth Eath kills wind Wind kills water Light and dark kill each other i thought it was kinda like an elemental game of rock paper scissors this may help for insperation. |
| 01-04-2004, 05:38 PM | #6 |
Well it is but using Fire, Ice(water, blizzard...) and Lightning(bolt,thunder...) instend. I may add more like earth and wind, holy and shadow... I will see if I can do this one without too much trouble first. |
