| 11-26-2003, 05:41 PM | #2 |
I dont know but that looks good |
| 11-26-2003, 07:41 PM | #3 |
Yes thats possible, but he cannot moving while he is shooting. You need a bone_turret to do that. |
| 11-27-2003, 11:18 AM | #4 |
Guest | Doesnt work at all with units with movementspeed Bone_turret only works on unit/buildings with no movementspeed and rotationspeed Moving and shooting/rotating doesnt work either, was never put into the engine |
| 11-27-2003, 01:53 PM | #5 |
Cookie, while you're at it, how do you make moving textures (like those in your Goblin Tank)? I've been thinking several same elements with different Wraping and then showing them for a 1 frame each. But I'd like to know what to do with water effect (water has around 30 textures!!!) |
| 11-27-2003, 02:15 PM | #6 |
cant move while attacking i thot? anyway it looks good. |
| 11-27-2003, 05:26 PM | #7 |
Guest | for water textures they used your principle: giving global squence to a material....making it change at every frame in the global seq But, the moving part (the texture moves) requires adding animated tvert section. I only know how to do that in mdl editing, so if you want max help, that would be beyond my leage |
| 11-27-2003, 11:28 PM | #8 |
By my opinion that model looks pretty awesome, its so cool :D. This may be a noob question but how did u get a male elf archer? |
| 11-28-2003, 10:42 AM | #9 | |
Quote:
Oh, that's a few months old. I took the High Elf Archer, converted it to obj and used Aztec to flatten the breasts. The the belt and hands also received minor modifications to make it look more manly (far from human figure, but still). Then I converted the model back to mdx and created the skin by using Spell Breaker's armour, Priest's head and a few recoloring to make it look good. All I had to do now is import the model of the archer and the model of horse into Max, put it together and add the animations (except that I never though making horse movement is that hard). Voila. |
| 11-28-2003, 11:55 AM | #10 |
Well good job man, keep it up.::infth: |
| 11-28-2003, 02:58 PM | #11 | |
Guest | Quote:
you might not have notice it, but there are quite alot of the archer models floating around here with no breast cup (still the model look too feline, hence ...) First breastless archer was from citizensnips or republicola's (or Kmk's?) about 1 year and 2 months old =) |
| 11-28-2003, 04:35 PM | #12 |
might you be able to use the blood mage model for reference? he sort of rotates when he attacks. |
| 11-28-2003, 09:59 PM | #13 |
Well i only started posting a week or 2 ago so I am kinda in the dark with the stuff posted before i came cuz usualy i check out newer posts. I aint even sure how to operate my account properly :( |
| 11-29-2003, 05:06 AM | #14 | |
Quote:
apparently you also hit the add reply button instead of the new thread button :ggani: |
| 11-29-2003, 07:37 AM | #15 | ||
Quote:
No, I don't think so. Making him target in cinematic is easy (all you have to do is set up an animation that follows certain angle when then attacks while still moving, then set a trigger that creates a dummy unit that actually attacks). But making him target in game is a different story. First you have to create attacks for every angle (360 attack animations, if he would fully rotate and if I was to make an animation for every degree), not to mention a whole bunch of triggers checking if target is valid and creating dummy units. It's just not worth it. EDIT: Quote:
Actually, I intentionally left that archer with a little more feminine looks. After all, he's intended to be an Elf and Elves are usually tall and slim. But I agree that if he was used as a human or even Orc ://// that model just wouldn't do. |
