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nice feature in tree's

11-26-2003, 07:56 PM#1
njord
Some people probably know about this already, but i think its such a nice feature, that i will just point it out. Can be great when making cinematics and such. What I did was to change the Art - Replaceable Texture file in object editor to a different terrain. With this I can change the trees leavetype, while the tree form remains the same.. I think its nifty

Works bad with the mushroom treewalls thought
11-26-2003, 08:41 PM#2
Zurg(OLD)
hehe cool idea, i like the barrens with green leaves. :D
11-27-2003, 02:54 PM#3
Freak
Thanks for telling. Im gonna use this :)
11-28-2003, 02:40 AM#4
Mephisto
:O interesting.... I quess il try it ;)
11-29-2003, 08:27 AM#5
njord
Another thing about trees is that it can be wise to check the Art - Fog Visibility to true. This will prevent the tree from just popping out of thin air when you are exploring, but rather be a part of the map, like a stone. It also make them visible in fogged maps, like the barrens tree (indestructible) in the Orc campaign. But i guess this rather belongs on regular mapping then cinematic.
Screens of trees with new texture here:
11-29-2003, 08:28 AM#6
njord
and here
12-01-2003, 08:54 PM#7
Nintendoman_766
Can this idea be used to change the textures of units or doodads? This is something I really would like to be able to do.

Also could you possibly better explain where you go to replace the tree thing? For some reason I didn't notice the texture place in object editor (maybe I didn't look in it long enough)

Also where do you get info on changing models? I want to be able to change the models of units to different shapes and stuff but I was told you need photoshop to do it. Anyone got info on that?
12-02-2003, 08:49 AM#8
njord
this works specificly on tree doodads. what you do is to enter the object editor, then go to the destructibles section. Select a tree type, scroll down the stats until you see the Art - Replaceable texture file.
Here you can select the "leaf" type of whatever terrain you want.
No photoshop, no messy import/export, just worldedit ;)

I dont think it works for other things then trees.
12-02-2003, 02:18 PM#9
PheoniX_VII
Thats realy cool :D
But using the texture for those mushroom trees on a real tree realy looks wierd :P
08-03-2004, 11:38 PM#10
Nintendoman_766
Quote:
Originally Posted by PheoniX_VII
Thats realy cool :D
But using the texture for those mushroom trees on a real tree realy looks wierd :P

Actually it does work for other doodads, such as bridges, rolling stone doors, and certain gate destructibiles like the "City Entrance" gate.

This feature is very cool!
08-04-2004, 12:23 AM#11
Aznwhore
nanananananaBatman to the rescue!
08-04-2004, 05:11 AM#12
Master-O-Chaos
Quote:
Originally Posted by Aznwhore
nanananananaBatman to the rescue!
was there realy any need to post this.... :\ o_O
08-04-2004, 02:36 PM#13
Zeal_
If you didnt notice the thread is insanly old, prolly 3 pages back lol. So batmans gotta take care of it.
08-04-2004, 04:04 PM#14
Nintendoman_766
Quote:
Originally Posted by Zeal
If you didnt notice the thread is insanly old, prolly 3 pages back lol. So batmans gotta take care of it.

Actually i did notice, I was just looking through my profile and happend to find this old thread, and when I read it this time I figured out how to use the tree feature. The first time I didn't have much time to read it, so I read fast and assumed it was another skin/model import thing.

Other than that, I won't be posting anymore messages to continue it further.

P.S. This is a job for Riddler. You just HAD to get batman involved didn't you...
08-06-2004, 01:08 AM#15
Iron_Ian
Screw Batman! Its time for... MODERATOR!!!

^_^ ^_^

You shouldn't ressurect old threads... I'll excuse it this time, but don't let me catch you doing it again.

<CloSed>