| 11-27-2003, 02:26 AM | #1 |
Bane of the Prophecy- AoS/RTS This map was in production for a few weeks now and is pretty much planned out. This is an AoS with a new strategic element that involves planning and team work. Story: The many nations of the world had finally had faced a reason to unite. The Klysicide, a soulless army of the dead had gotten a new leader and he is Veaynah. The Klysicide had become an organized war machine called the Undead Legion. The Allied Forces had traveled to the Barren Frost to begin constructing a Dimensional Gate that was connected to the Mainland. Unfortunately the construction was found out and the gate was not in full power. 5 legends were sent to the Barren Frost to fight off the Undead Legion with a minimal force. The Legion was scattered around the world reeking havoc while the base was minimally protected. Veaynah decided instead of calling back the invasion, summon the greater minions to protect Malice Keep. While all this was going on, the Rune Keepers had seen a profitable opportunity. They immediately got to the Barren Frost and unlocked the powerful energies that are the Rune fields. They do not care who the victor is as long as there is profit. Features: Rune Fields: Strategic element that leads you into War. -Areas in the map called Rune Fields which can be bought from the Rune Keeper by a player to give bonuses to a team. -Owner of the Rune Field gets the expansion building which allows great control of Rune Field. -The Owner of a Rune Field can choose what 2 unit types to spawn each cycle -Can select what towers that will be spawn in each building point. -Once an Expansion has fallen a new person can take control of the Rune Field -4 Rune Field among each corner and one Greater Rune Field in the middle. -Each Rune Field adds a bonus +1 gold per cycle, while the Middle +1.5. Each side has 5 different units that can be spawned and 4 different towers to build. -Each side has 5 different selectable units to spawn from each expansion. -Choose from the Allied Solider (Light melee), Elven Archer (range), Siege Cannon, Cavalry (Mounted) and Mag'ill (Unique, has chaos attack and can cast Empower) for the Allies. -Choose from the Drudge (light melee), Skeletal Archer (range), Monstrosity (Siege) and Tainted (Unique, Hit and Run AI unit) for the Undead Legion. -Build the Sentry Towers (Normal), Motor Towers (Unique, Heavy), Barrage (Unique, Multi-Attack) and the Gatehouse (Unique, Spawns a Court Guard to defend) for the Allies. -Build the Spirit Tower (Normal), Hoarfrost Tower (Unique, cold), Plague (Unique, Damage over time) and Gargoyles (Unique, statues that animate into living and haunt enemies). A Brand NEW Item system. -=Top Secret=- The Mule: hero's best friend. -If you have 800 gold to spare, you can buy a Pack Mule at either of 2 Stables. -Mule can carry 6 items. -Mule is a hero unit and therefore can be revived. -Mules can go to level 5, at 50% exp rate. -Can only have one at a time. -Mule can cast: >Teleport (Can teleport the mule and you to the nearest Expansion.) >Healing Supplies (2 levels, heals health and mana). >Runaway Mule (2 levels, Speed bonus to all units near mule.) -Mule is vital to get and should be protected. Heroes: What the map is about. -8 Heroes for each side, with a total of 16. -Hero is selected by upgrading your Starting building into a Hero Camp. -The Hero camp has Comp Unit upgrades and hero upgrades. -Each Hero has 4-5 hero abilities and 1 or 2 “Secondary� (unit abilities, researched at camp). -Most physical combat heroes have hero upgrades like health, armor .etc instead of an extra spell. -Each secondary skill once researched can be increased in by researching the Study/Practice skill. -Heroes like the Necromancer and Sorcerer have Summon abilities in a spell book fashion. -Upgrading your abilities takes time and gold which can be used for items or upgrading the Comp Units. -Bonus Exp can be researched up to 5 times. -Each Hero has at least 3/6 abilities trigger enhanced. Screen Shots and Hero Info Coming Soon. _-==ALL SUBJECT TO CHANGE==-_ Middle Expansion Layout VVV |
| 11-27-2003, 10:34 AM | #2 |
dont ask but that sounds dungeon siegey ;) Not the rune bit....dont ask it just does.....Tbh thats quite a compliment because every time i see a post with a new AOS i get sooo pissed off, there are soo many CRAP ones. But hey somet diff, somet good. hopefully |
| 11-27-2003, 11:03 AM | #3 |
yup, it can be good... but.. it can also be crap... it´s up to you:bgrun: |
| 11-27-2003, 12:14 PM | #4 |
The things I planned so far are not in stone. If the map does not benifit from it, it will be modified or removed. This map will not be crap, but a single game may last too long (big problem atm). |
| 11-27-2003, 07:37 PM | #5 |
Just a better pick of Middle. |
| 11-28-2003, 08:14 AM | #6 |
ok that pic means nothing to me, i cant see anything which makes sense, and post an In-game pic, which will allow us to see what IT Will be like. Dont do what they do on tv and make it LOOK snazzy, Show us it propely! |
| 11-28-2003, 08:10 PM | #7 |
Currently all the terrain/dodads are not done. But the Expansion system and 2 heroes are. Update: New Assassin Screenie. (need a better pic format, it looks distorted) ![]() |
| 11-29-2003, 10:15 PM | #8 |
ehem? what about that turn based stradegy game you were gonna make? I really wanted to help out. I even started on making movement triggers. And i discovered a way to use 1 trigger to determine which way a unit can move :-) Owell if you gave up on that idea. Can you give me an example of how you would put borders up? i wanted to do that with lines. Though i ended up using trees and that was well..... boring. |
| 11-30-2003, 03:19 AM | #9 |
I was still working on the turn based map, but its a very annoying map to make because the alpha version has ALOT of exploits. |
| 11-30-2003, 05:37 AM | #10 |
dude i can do triggers and terrain. Even though i'd rather do triggers. I have some ideas for making efficiant triggers. Just PM me if you want help for the turn based. PS my comps in the shop but i should have everything up and running in about 3-5 days. |
| 11-30-2003, 03:17 PM | #11 |
PM, when you get your comp running and we will talk on bent. (new screenie) ![]() |
| 12-01-2003, 05:26 AM | #12 |
looks like you have some good ideas going. Especially like the zone control aspect. Not overly impressed with the terrain setup tho. Seems oversimplified and fairly open. We arnt talking about the way it looks just the way we expect it would function in the game. We use pack mules in Hive's Nexus (our new AoS/RPG) and we discovered something. If you give a regular non-hero pack mule the inventory (hero) skill they can carry and use items. If they die all items drop unless they have a ank in which case it gets used and they revive. So if you want pack mules and don't want the issues created by making them a hero try just the inventory (hero) skill. It worked so well for us we are using 3 different types of pack mules - pack mule, riderless horse and wagon models. |
